Battle chronicle

Angel P. draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's pawn captures Angel P.'s knight on F4.

The duel ends in a draw: Angel P. and Rat withdraw.

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The battle, move by move

Angel P. slides the knight across the board, from G1 to E2, while with dungeon cunning, Rat brings the pawn to E5. With a steady hand, Angel P. brings the knight to G3, and rat's pawn advances from A5 to A4.

Angel P. advances the knight from G3 to H5, while rat sets the king on F7, watching every square. Without hurry or fear, Angel P. places the knight on F4.

From the dark, Rat pushes the king to F6; then angel P.'s pawn takes H4, leaving H2 behind. Rat advances to F4 and claims our knight.

Angel P. slides the pawn across the board, from H4 to H5. Rat moves the pawn from G6 to H5 and topples Angel P.'s pawn.

With a steady hand, Angel P. brings the pawn to G4. Rat advances to G4 and claims our pawn.

Angel P. advances the pawn from F2 to F3, and rat sets the king on G5, watching every square. A clean strike: Angel P.'s pawn topples the pawn on G4.

From the dark, Rat pushes the pawn to D5, and right after that angel P.'s king takes E2, leaving E1 behind. Rat answers by moving the pawn from D5 to D4; then angel P. slides the king across the board, from E2 to F3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, Angel P. brings the king to E4, and rat's king advances from G5 to H6.

A clean strike: Angel P.'s king topples the pawn on F4.

Rat sets the pawn on C5, watching every square, and right after that without hurry or fear, Angel P. places the king on E4. From the dark, Rat pushes the pawn to C3; then angel P.'s king takes D5, leaving E4 behind.

Rat gives check with the pawn on C6.

From D5 to C6, Angel P.'s king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H7. A clean strike: Angel P.'s king topples the pawn on C5.

Rat's pawn advances from D4 to D3. Angel P. advances the king from C5 to D4, and rat sets the pawn on D2, watching every square.

A clean strike: Angel P.'s king topples the pawn on C3.

From the dark, Rat pushes the king to H8. From C3 to D2, Angel P.'s king swallows Rat's pawn.

Rat answers by moving the king from H8 to H7; then angel P. slides the king across the board, from D2 to C3. With dungeon cunning, Rat brings the king to G7.

With a steady hand, Angel P. brings the king to B4, and rat's king advances from G7 to H7. A clean strike: Angel P.'s king topples the pawn on A4.

Rat sets the king on G8, watching every square. From A4 to A3, Angel P.'s king swallows Rat's pawn.

From the dark, Rat pushes the king to F8; then angel P.'s king takes B4, leaving A3 behind. Rat answers by moving the king from F8 to E7, and right after that angel P. slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, Angel P. brings the pawn to A4, while rat's king advances from E8 to D7.

Angel P. advances the king from B4 to B5, and rat sets the king on D8, watching every square. Without hurry or fear, Angel P. places the pawn on A5.

From the dark, Rat pushes the king to E7, and right after that angel P.'s king takes B6, leaving B5 behind. Rat answers by moving the king from E7 to F6; then angel P. slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, Angel P. brings the pawn to A7, and rat's king advances from F7 to F6.

Promotion: on A8, Angel P. turns a pawn into a queen.

Rat sets the king on E5, watching every square. Check: Angel P. tightens the net by bringing the queen to A5.

From the dark, Rat pushes the king to F4. Angel P. gives check with the queen on A4.

Rat answers by moving the king from F4 to G5. From A5, Angel P.'s queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H4. With a steady hand, Angel P. brings the pawn to G5, while rat's king advances from H4 to G3.

Angel P. advances the pawn from G5 to G6, and rat sets the king on G2, watching every square. Without hurry or fear, Angel P. places the pawn on G7.

From the dark, Rat pushes the king to H3. Promotion: on G8, Angel P. turns a pawn into a queen.

Rat answers by moving the king from H3 to H4. Angel P. gives check with the queen on H8.

With dungeon cunning, Rat brings the king to G4. From A4, Angel P.'s queen forces Rat to defend.

Rat's king advances from G4 to G3. Check: Angel P. tightens the net by bringing the queen to E5.

Rat sets the king on G2, watching every square. Angel P. gives check with the queen on G5.

From the dark, Rat pushes the king to H1. From D1, Angel P.'s queen forces Rat to defend.

Rat answers by moving the king from H1 to H2. Check: Angel P. tightens the net by bringing the queen to H4.

With dungeon cunning, Rat brings the king to G2. Angel P. gives check with the queen on D2.

Rat's king advances from G2 to G1. From G4, Angel P.'s queen forces Rat to defend.

Rat sets the king on F1, watching every square. Check: Angel P. tightens the net by bringing the queen to D3.

From the dark, Rat pushes the king to F2. Angel P. gives check with the queen on H4.

Rat answers by moving the king from F2 to G2. From D2, Angel P.'s queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G1. Check: Angel P. tightens the net by bringing the queen to G4.

Rat's king advances from G1 to F1. Angel P. gives check with the queen on D1.

Rat sets the king on F2, watching every square. From F4, Angel P.'s queen forces Rat to defend.

From the dark, Rat pushes the king to G2. Check: Angel P. tightens the net by bringing the queen to G4.

Rat answers by moving the king from G2 to H2. Angel P. gives check with the queen on D2.

With dungeon cunning, Rat brings the king to H1. From H4, Angel P.'s queen forces Rat to defend.

Rat's king advances from H1 to G1.

Draw. The dungeon keeps the names of Angel P. and Rat.