Battle chronicle

A new legend is written: Angel P. challenges Rat on floor 1.

A cruel blow: Rat's rook captures Angel P.'s queen on C5.

The duel ends in a draw: Angel P. and Rat withdraw.

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The battle, move by move

With a steady hand, Angel P. brings the pawn to G4, and right after that rat's pawn advances from E7 to E5. Angel P. advances the pawn from G4 to G5; then rat sets the king on E7, watching every square.

Without hurry or fear, Angel P. places the pawn on F4. From the dark, Rat pushes the pawn to A4, and angel P.'s pawn takes F5, leaving F4 behind.

A cruel blow: Rat's pawn captures Angel P.'s pawn on B2.

Angel P. claims the enemy pawn by landing on G6.

On B1, Rat promotes and gains a reinforcing rook.

With a steady hand, Angel P. brings the pawn to G7; then rat's pawn advances from D7 to D6. Angel P.'s pawn crowns on G8 and becomes a queen.

Rat sets the rook on A1, watching every square, and without hurry or fear, Angel P. places the queen on A8. From the dark, Rat pushes the pawn to C4, while angel P.'s king takes D1, leaving E1 behind.

Rat answers by moving the pawn from A4 to A3, and angel P. slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to C3.

With a steady hand, Angel P. brings the pawn to G7. Rat's pawn falls on D2 and tears the pawn from Angel P.

Angel P.'s pawn crowns on G8 and becomes a queen.

After toppling the bishop on C1, Rat threatens Angel P.'s king.

Angel P. claims the enemy pawn by landing on D2.

Rat's rook reaches D1 and threatens Angel P.'s king.

Angel P.'s king takes E3, leaving D2 behind. Rat answers by moving the king from E7 to F6, while angel P. slides the king across the board, from E3 to F2.

With dungeon cunning, Rat brings the king to E7. With a steady hand, Angel P. brings the queen to G1; then rat's king advances from E7 to E6.

Angel P. gives check with the queen on G6.

Rat sets the king on E7, watching every square, and without hurry or fear, Angel P. places the queen on H8. Rat gives check with the rook on F1.

Angel P.'s king takes E3, leaving F2 behind. Rat answers by moving the rook from F1 to C1. Angel P. gives check with the queen on H7.

With dungeon cunning, Rat brings the king to D8. From G5, Angel P.'s queen forces Rat to defend.

Rat's king advances from D8 to E8. Check: Angel P. tightens the net by bringing the queen to H8.

Rat sets the king on F7, watching every square. Angel P. gives check with the queen on H5.

From the dark, Rat pushes the king to E6. From G6, Angel P.'s queen forces Rat to defend.

Rat answers by moving the king from E6 to D7. Check: Angel P. tightens the net by bringing the queen to G7.

With dungeon cunning, Rat brings the king to D8. Angel P. gives check with the queen on G8.

Rat's king advances from D8 to E7. From G5, Angel P.'s queen forces Rat to defend.

Rat sets the king on D7, watching every square. Check: Angel P. tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to E8. Angel P. gives check with the queen on G8.

Rat answers by moving the king from E8 to D7. From G7, Angel P.'s queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C8. Check: Angel P. tightens the net by bringing the queen to G8.

Rat's king advances from C8 to B7. Angel P. captures the enemy pawn: the queen leaps from G5 to E5.

Rat sets the pawn on C5, watching every square. Angel P. claims the enemy pawn by landing on D6.

Rat's rook falls on C2 and tears the pawn from Angel P.

Angel P. captures the enemy pawn: the queen leaps from D6 to C5.

A cruel blow: Rat's rook captures Angel P.'s queen on C5.

Angel P. slides the pawn across the board, from H2 to H4. Check from Rat: the rook plants itself on E5.

With a steady hand, Angel P. brings the king to D2. After toppling the pawn on E2, Rat threatens Angel P.'s king.

Angel P. claims the enemy rook by landing on E2.

Rat sets the king on C6, watching every square, and without hurry or fear, Angel P. places the pawn on H5. From the dark, Rat pushes the king to D6, while angel P.'s pawn takes H6, leaving H5 behind.

Rat answers by moving the king from D6 to C6, and angel P. slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to B7.

Angel P.'s pawn crowns on H8 and becomes a queen.

Rat's king advances from B7 to B6. Angel P. advances the king from E2 to F3; then rat sets the king on C6, watching every square.

Without hurry or fear, Angel P. places the queen on H7. From the dark, Rat pushes the king to B6, and angel P.'s queen takes E8, leaving H8 behind.

Rat answers by moving the pawn from C7 to C5, while angel P. slides the queen across the board, from H7 to G8. With dungeon cunning, Rat brings the king to B7.

Check: Angel P. tightens the net by bringing the queen to E7.

Rat's king advances from B7 to A6. Angel P. gives check with the queen on G6.

Rat sets the king on A5, watching every square, and without hurry or fear, Angel P. places the queen on E4. From the dark, Rat pushes the pawn to C4.

Angel P. claims the enemy pawn by landing on C4.

Draw. The dungeon keeps the names of Angel P. and Rat.