Battle chronicle
Angel P. draws pieces against Rat. The dungeon watches in silence.
Rat advances its pawn to D6 and claims our queen.
Draw. The dungeon keeps the names of Angel P. and Rat.
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The battle, move by move
Angel P. advances the pawn from H2 to H4, while rat sets the pawn on G5, watching every square. From H4 to G5, Angel P.'s pawn swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then angel P.'s pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C5 to C4, and right after that angel P. slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the pawn to D6. Promotion: on G8, Angel P. turns a pawn into a queen.
Rat's king advances from D8 to D7. Angel P. advances the king from E1 to D2, and rat sets the pawn on A2, watching every square.
A clean strike: Angel P.'s queen topples the pawn on C4.
From the dark, Rat pushes the king to E8. From C4 to A2, Angel P.'s queen swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E6. A clean strike: Angel P.'s queen topples the pawn on A5.
With dungeon cunning, Rat brings the king to D8. With a steady hand, Angel P. brings the queen to H5, and rat's king advances from D8 to C8.
Angel P. advances the queen from H5 to E2, while rat sets the king on B7, watching every square. From E2 to E6, Angel P.'s queen swallows Rat's pawn.
From the dark, Rat pushes the king to B8. A clean strike: Angel P.'s queen topples the pawn on D6.
Rat advances to D6 and claims our queen.
Angel P. slides the king across the board, from D2 to E3, and with dungeon cunning, Rat brings the king to B7. With a steady hand, Angel P. brings the king to E4, while rat's king advances from B7 to C8.
Angel P. advances the king from E4 to F5, and rat sets the king on D8, watching every square. Without hurry or fear, Angel P. places the king on E6.
From the dark, Rat pushes the pawn to D5, and right after that angel P.'s king takes E5, leaving E6 behind. Rat answers by moving the king from D8 to E8; then angel P. slides the king across the board, from E5 to D4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, Angel P. brings the king to C5, and rat's king advances from E7 to D8.
A clean strike: Angel P.'s king topples the pawn on C6.
Rat sets the king on E8, watching every square. From C6 to D5, Angel P.'s king swallows Rat's pawn.
Neither Angel P. nor Rat claims victory. A draw on the board.