Battle chronicle
In the depths of Sewers, Angel P. faces Rat.
A cruel blow: Rat's king captures Angel P.'s queen on E4.
The duel ends in a draw: Angel P. and Rat withdraw.
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The battle, move by move
From C1 to A3, Angel P.'s bishop swallows Rat's pawn.
Rat's knight advances from C6 to D8. A clean strike: Angel P.'s bishop topples the pawn on C5.
Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, Angel P. places the bishop on E3. From the dark, Rat pushes the knight to F7; then angel P.'s pawn takes H3, leaving H2 behind.
Rat answers by moving the knight from F7 to D6. From E3 to G5, Angel P.'s bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E4. With a steady hand, Angel P. brings the pawn to H4, while rat's pawn advances from E7 to E5.
Angel P. advances the pawn from H4 to H5. Rat moves the knight from E4 to G5 and topples Angel P.'s bishop.
Without hurry or fear, Angel P. places the pawn on H6. From the dark, Rat pushes the king to F8, and right after that angel P.'s king takes D2, leaving E1 behind.
Rat answers by moving the knight from G5 to F7; then angel P. slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to D6.
With a steady hand, Angel P. brings the pawn to H7, and rat's king advances from F8 to G7. Promotion: on H8, Angel P. turns a pawn into a queen.
Rat sets the king on G6, watching every square, and right after that without hurry or fear, Angel P. places the queen on H2. From the dark, Rat pushes the knight to G5; then angel P.'s queen takes F2, leaving H2 behind.
Rat captures the pawn on E4 and puts Angel P. in check.
Angel P. slides the king across the board, from D2 to D1, and with dungeon cunning, Rat brings the king to G5. With a steady hand, Angel P. brings the queen to C2, while rat's king advances from G5 to F4.
Angel P. advances the king from D1 to E1, and rat sets the king on E3, watching every square. By taking the knight on E4, Angel P. drives Rat into check.
Rat advances to E4 and claims our queen.
Angel P.'s king takes F2, leaving E1 behind. Rat answers by moving the pawn from D6 to D5; then angel P. slides the king across the board, from F2 to G3.
With dungeon cunning, Rat brings the king to F5. With a steady hand, Angel P. brings the king to H4, and rat's pawn advances from A5 to A4.
Angel P. advances the king from H4 to G3, while rat sets the pawn on A3, watching every square. Without hurry or fear, Angel P. places the king on F2.
From the dark, Rat pushes the pawn to C5; then angel P.'s king takes E2, leaving F2 behind. Rat answers by moving the king from F5 to E4, and right after that angel P. slides the king across the board, from E2 to D2.
With dungeon cunning, Rat brings the pawn to A2. With a steady hand, Angel P. brings the king to C2, while rat's pawn advances from C5 to C4.
Angel P. advances the king from C2 to B2. Rat gives check with the pawn on C3.
A clean strike: Angel P.'s king topples the pawn on A2.
From the dark, Rat pushes the king to F3, and right after that angel P.'s king takes B3, leaving A2 behind. Rat answers by moving the pawn from C3 to C2.
A clean strike: Angel P.'s king topples the pawn on C2.
With dungeon cunning, Rat brings the king to G4. With a steady hand, Angel P. brings the king to C3. Rat's pawn reaches D4 and threatens Angel P.'s king.
Angel P. advances the king from C3 to B4, while rat sets the pawn on E4, watching every square. Without hurry or fear, Angel P. places the king on C4.
From the dark, Rat pushes the king to F4. A clean strike: Angel P.'s king topples the pawn on D4.
Rat answers by moving the king from F4 to F3, and right after that angel P. slides the king across the board, from D4 to D5. With dungeon cunning, Rat brings the king to G3.
A clean strike: Angel P.'s king topples the pawn on E4.
Draw. The dungeon keeps the names of Angel P. and Rat.