Battle chronicle
Angel P. draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures Angel P.'s queen on E8.
The duel ends in a draw: Angel P. and Rat withdraw.
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The battle, move by move
Angel P.'s pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E7 to E6, and right after that angel P. slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, Angel P. brings the pawn to F3. Rat advances to B2 and claims our pawn.
Angel P. advances the king from E1 to F2. Rat's pawn crowns on B1 and a hostile knight is born.
Without hurry or fear, Angel P. places the pawn on D3. From the dark, Rat pushes the king to E7, and right after that angel P.'s pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from A5 to A4; then angel P. slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, Angel P. brings the pawn to H7, and rat's pawn advances from E5 to E4. Promotion: on H8, Angel P. turns a pawn into a queen.
Rat advances to D3 and claims our pawn.
Check: Angel P. tightens the net by bringing the queen to H7.
From the dark, Rat pushes the king to F8. Angel P. gives check with the queen on H6.
Rat answers by moving the king from F8 to E7. From H6 to G6, Angel P.'s queen swallows Rat's pawn.
Rat moves the pawn from G4 to F3 and topples Angel P.'s pawn.
A clean strike: Angel P.'s queen topples the pawn on D3.
Rat's knight advances from D7 to B8. From D3 to F3, Angel P.'s queen swallows Rat's pawn.
Rat sets the king on D8, watching every square. From F8, Angel P.'s queen forces Rat to defend.
From the dark, Rat pushes the king to D7, and right after that angel P.'s queen takes F6, leaving F8 behind. Rat answers by moving the king from D7 to C8.
Angel P. gives check with the queen on E6.
With dungeon cunning, Rat brings the king to B7. With a steady hand, Angel P. brings the queen to E8, and rat's knight advances from B8 to D7.
Angel P. advances the queen from E8 to F7, while rat sets the knight on A3, watching every square. From F7 to D7, Angel P.'s queen swallows Rat's knight.
From the dark, Rat pushes the king to B8. A clean strike: Angel P.'s queen topples the pawn on C6.
Rat answers by moving the pawn from C5 to C4. From C6 to C4, Angel P.'s queen swallows Rat's pawn.
Rat moves the knight from A3 to C4 and topples Angel P.'s queen.
With a steady hand, Angel P. brings the pawn to G4, while rat's king advances from B8 to B7. Angel P. advances the pawn from G4 to G5, and rat sets the knight on D6, watching every square.
Without hurry or fear, Angel P. places the pawn on G6. Rat's knight reaches E4 and threatens Angel P.'s king.
Angel P.'s king takes F1, leaving F2 behind. Rat answers by moving the knight from E4 to F6; then angel P. slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the knight to G8. With a steady hand, Angel P. brings the pawn to E4, and rat's king advances from B7 to C8.
Angel P. advances the pawn from E4 to E5, while rat sets the king on D7, watching every square. From E6, Angel P.'s pawn forces Rat to defend.
From the dark, Rat pushes the king to E7; then angel P.'s pawn takes C4, leaving C2 behind. Rat answers by moving the king from E7 to D6, and right after that angel P. slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to D7. Promotion: on E8, Angel P. turns a pawn into a queen.
Rat advances to E8 and claims our queen.
Angel P. advances the pawn from C4 to C5, and rat sets the king on D7, watching every square. Angel P. gives check with the pawn on C6.
From the dark, Rat pushes the king to E6, and right after that angel P.'s king takes E1, leaving F1 behind. Rat answers by moving the pawn from A4 to A3; then angel P. slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, Angel P. brings the king to C1, and rat's king advances from E6 to E7.
Angel P. advances the king from C1 to C2, while rat sets the king on E6, watching every square. Without hurry or fear, Angel P. places the king on C3.
Rat's knight reaches D5 and threatens Angel P.'s king.
Angel P.'s king takes B3, leaving C3 behind. Rat answers by moving the knight from D5 to E7. From B3 to A3, Angel P.'s king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, Angel P. brings the king to B4. Rat captures the pawn on C6 and puts Angel P. in check.
Angel P. advances the king from B4 to C5, and rat sets the knight on A7, watching every square. Without hurry or fear, Angel P. places the pawn on A4.
From the dark, Rat pushes the king to E8, and right after that angel P.'s pawn takes A5, leaving A4 behind. Rat answers by moving the king from E8 to F7; then angel P. slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to F6. With a steady hand, Angel P. brings the king to C4. Rat moves the king from F6 to G7 and topples Angel P.'s pawn.
Angel P. advances the king from C4 to D5, while rat sets the king on F7, watching every square. Without hurry or fear, Angel P. places the king on E5.
From the dark, Rat pushes the king to E7; then angel P.'s king takes F5, leaving E5 behind. Rat answers by moving the pawn from C7 to C5, and right after that angel P. slides the king across the board, from F5 to E4.
With dungeon cunning, Rat brings the king to D6. With a steady hand, Angel P. brings the king to D3, while rat's knight advances from A7 to C8.
Angel P. advances the king from D3 to C4, and rat sets the king on E5, watching every square. A clean strike: Angel P.'s king topples the pawn on C5.
From the dark, Rat pushes the king to F6, and right after that angel P.'s king takes C6, leaving C5 behind. Rat answers by moving the king from F6 to E6; then angel P. slides the king across the board, from C6 to C7.
With dungeon cunning, Rat brings the knight to A7. With a steady hand, Angel P. brings the king to B7, and rat's knight advances from A7 to B5.
Angel P. advances the pawn from A6 to A7. Rat advances to A7 and claims our pawn.
Draw. The dungeon keeps the names of Angel P. and Rat.