Battle chronicle
A new legend is written: our hero challenges Walking Tomb on floor 14.
our hero's king lands on F1 and defeats Walking Tomb's knight!
Checkmate! our hero topples Walking Tomb and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on A3.
Stealth. our hero's trap leaves Walking Tomb confused.
With dungeon cunning, Walking Tomb brings the knight to E3. our hero captures the enemy pawn: the queen leaps from D1 to D3.
A cruel blow: Walking Tomb's knight captures our hero's bishop on F1.
our hero claims the enemy knight by landing on F1.
Walking Tomb sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from D3 to D4.
From the dark, Walking Tomb pushes the pawn to D5. our hero captures the pawn on D5 and leaves Walking Tomb in check.
Walking Tomb answers by moving the king from D8 to C7; then our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Walking Tomb brings the pawn to H5.
Check: our hero tightens the net by bringing the queen to F7.
Walking Tomb's king advances from C7 to D8. our hero captures the enemy bishop: the queen leaps from F7 to H7.
Walking Tomb sets the pawn on F4, watching every square. our hero claims the enemy pawn by landing on H5.
From the dark, Walking Tomb pushes the pawn to F3. our hero captures the enemy pawn: the queen leaps from H5 to F3.
Walking Tomb answers by moving the king from D8 to D7. our hero claims the enemy pawn by landing on F6.
With dungeon cunning, Walking Tomb brings the pawn to B5; then with a steady hand, our hero brings the king to E1. Walking Tomb's pawn advances from B7 to B6, and right after that our hero advances the king from E1 to D1.
Walking Tomb sets the king on C7, watching every square. Without hurry or fear, our hero places the king on C1, while from the dark, Walking Tomb pushes the king to D7.
our hero's king takes B1, leaving C1 behind, and walking Tomb answers by moving the king from D7 to C8. our hero slides the rook across the board, from H1 to D1.
With dungeon cunning, Walking Tomb brings the king to B7, and right after that with a steady hand, our hero brings the rook to D5. Walking Tomb's king advances from B7 to A6; then our hero advances the knight from H3 to G5.
Walking Tomb sets the king on B7, watching every square. our hero captures the pawn on B5 and leaves Walking Tomb in check.
From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.
From the dark, Walking Tomb pushes the king to A8, while our hero's rook takes E5, leaving B5 behind. Walking Tomb answers by moving the king from A8 to A7.
From E7, our hero's rook forces Walking Tomb to defend.
With dungeon cunning, Walking Tomb brings the king to A8. our hero delivers the final mate from F8.