Battle chronicle

The duel begins: Arcángel S. against Centipede on floor 6.

With an adventurer's precision, Arcángel S. takes the rival rook on E1.

Draw. The dungeon keeps the names of Arcángel S. and Centipede.

Loading…

The battle, move by move

Arcángel S. advances the rook from H1 to G1; then centipede sets the pawn on D3, watching every square. Without hurry or fear, Arcángel S. places the pawn on H3.

Centipede gives check with the rook on E4.

Arcángel S.'s king takes D2, leaving E1 behind. From the shadows, Backstab. Centipede loses a piece to Arcángel S.'s blade.

Centipede answers by moving the knight from E7 to D5. Arcángel S. gives check with the queen on H5.

With dungeon cunning, Centipede brings the pawn to G6. From H8, Arcángel S.'s queen forces Centipede to defend.

Centipede's king advances from E8 to F7. Arcángel S. claims the enemy pawn by landing on A6.

Centipede sets the bishop on G4, watching every square. Arcángel S. captures the enemy pawn: the rook leaps from A6 to A7.

Check from Centipede: the rook plants itself on E2.

Arcángel S.'s king takes D3, leaving D2 behind, and centipede answers by moving the rook from E2 to E1. Arcángel S. captures the enemy rook: the rook leaps from G1 to E1.

Centipede's pawn reaches C4 and threatens Arcángel S.'s king.

Arcángel S. claims the enemy pawn by landing on C4.

Check from Centipede: the knight plants itself on B6.

Arcángel S. advances the king from C4 to D3. Centipede gives check with the bishop on F5.

Without hurry or fear, Arcángel S. places the king on D2. Centipede's knight reaches C4 and threatens Arcángel S.'s king.

Arcángel S.'s king takes C3, leaving D2 behind, while centipede answers by moving the knight from C4 to B6. From H7, Arcángel S.'s queen forces Centipede to defend.

With dungeon cunning, Centipede brings the king to F8. Check: Arcángel S. tightens the net by bringing the rook to A8.

A cruel blow: Centipede's knight captures Arcángel S.'s rook on A8.

Arcángel S. advances the rook from E1 to F1, and centipede sets the knight on B6, watching every square. From H6, Arcángel S.'s queen forces Centipede to defend.

Arcángel S. activates Backstab and silently removes a threat from Centipede.

From the dark, Centipede pushes the king to F7. Arcángel S. claims the enemy pawn by landing on G5.

Centipede answers by moving the knight from B6 to C4. Arcángel S. captures the bishop on F5 and leaves Centipede in check.

With dungeon cunning, Centipede brings the king to E7. From G5, Arcángel S.'s bishop forces Centipede to defend.

Centipede's king advances from E7 to D6. Check: Arcángel S. tightens the net by bringing the queen to F6.

Centipede sets the king on C7, watching every square, and without hurry or fear, Arcángel S. places the pawn on H4. From the dark, Centipede pushes the knight to A5.

Arcángel S. captures the pawn on E5 and leaves Centipede in check.

Centipede answers by moving the pawn from D7 to D6. Arcángel S. captures the knight on A5 and leaves Centipede in check.

With dungeon cunning, Centipede brings the king to C8. With a steady hand, Arcángel S. brings the rook to F7, and right after that centipede's king advances from C8 to B8.

Arcángel S. advances the queen from A5 to D5. Centipede sets the king on C8, watching every square. Arcángel S. captures the enemy pawn: the queen leaps from D5 to D6.

Neither Arcángel S. nor Centipede claims victory. A draw on the board.

draw for Arcángel S. facing Centipede | Peon.es