Battle chronicle
In the depths of Sewers, Arcángel S. faces Bat.
Arcángel S. answers with fury: the pawn leaps from H5 to G6 and captures the enemy rook.
In the end, Arcángel S. delivers checkmate and Bat flees the board.
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The battle, move by move
Arcángel S.'s knight takes C3, leaving B1 behind. Bat answers by moving the rook from H6 to G6.
A clean strike: Arcángel S.'s knight topples the pawn on A4.
With dungeon cunning, Bat brings the knight to D8. With a steady hand, Arcángel S. brings the pawn to H4, and bat's pawn advances from D5 to D4.
Arcángel S. advances the pawn from H4 to H5, while bat sets the rook on G5, watching every square. Without hurry or fear, Arcángel S. places the rook on B1.
From the dark, Bat pushes the rook to G6. A clean strike: Arcángel S.'s pawn topples the rook on G6.
Bat answers by moving the pawn from A7 to A5. From A4 to B6, Arcángel S.'s knight swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to E3. A clean strike: Arcángel S.'s pawn topples the pawn on E3.
Bat's knight advances from D8 to F7. By taking the knight on F7, Arcángel S. drives Bat into check.
Bat moves the king from E8 to F7 and topples Arcángel S.'s pawn.
A clean strike: Arcángel S.'s pawn topples the pawn on D4.
From the dark, Bat pushes the king to G8. From D4 to C5, Arcángel S.'s pawn swallows Bat's pawn.
Bat moves the pawn from D6 to C5 and topples Arcángel S.'s pawn.
Arcángel S. slides the queen across the board, from D1 to D6, while with dungeon cunning, Bat brings the pawn to C4. From D6 to E5, Arcángel S.'s queen swallows Bat's pawn.
Bat's king advances from G8 to F8. A clean strike: Arcángel S.'s queen topples the pawn on A5.
Bat sets the king on G7, watching every square, and right after that without hurry or fear, Arcángel S. places the queen on D5. From the dark, Bat pushes the king to F8; then arcángel S.'s queen takes D7, leaving D5 behind.
Bat answers by moving the pawn from C4 to C3, and right after that arcángel S. slides the knight across the board, from B6 to D5. With dungeon cunning, Bat brings the king to G8.
And it is checkmate: Arcángel S. ends the game on B8.