Battle chronicle
In the depths of Sewers, Arcángel S. faces Centipede.
Arcángel S.'s rook lands on E2 and defeats Centipede's rook!
Checkmate! Arcángel S. topples Centipede and claims victory.
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The battle, move by move
Arcángel S.'s pawn takes G3, leaving G2 behind. Centipede's rook reaches E4 and threatens Arcángel S.'s king.
Arcángel S. slides the king across the board, from E1 to F1, while with dungeon cunning, Centipede brings the pawn to G4. With a steady hand, Arcángel S. brings the bishop to A3, and centipede's bishop advances from F5 to E6.
A clean strike: Arcángel S.'s bishop topples the pawn on C5.
Centipede sets the pawn on G5, watching every square, and right after that without hurry or fear, Arcángel S. places the rook on B1. Check from Centipede: the bishop plants itself on C4.
Arcángel S.'s king takes G2, leaving F1 behind. Centipede answers by moving the bishop from C4 to D5. Check: Arcángel S. tightens the net by bringing the rook to B8.
With dungeon cunning, Centipede brings the knight to C8. By taking the knight on C8, Arcángel S. drives Centipede into check.
Centipede's king advances from E8 to F7. From C5 to A7, Arcángel S.'s bishop swallows Centipede's pawn.
Centipede gives check with the rook on F4.
Without hurry or fear, Arcángel S. places the king on F1. From the dark, Centipede pushes the pawn to D3, and right after that arcángel S.'s king takes E1, leaving F1 behind.
Check from Centipede: the rook plants itself on E4.
Arcángel S. slides the king across the board, from E1 to D1. Centipede advances to A2 and claims our pawn.
With a steady hand, Arcángel S. brings the rook to C7. Centipede's bishop reaches B3 and threatens Arcángel S.'s king.
Arcángel S. advances the king from D1 to D2, while centipede sets the bishop on C4, watching every square. By taking the pawn on D7, Arcángel S. drives Centipede into check.
From the dark, Centipede pushes the king to E8; then arcángel S.'s rook takes G7, leaving D7 behind. Centipede answers by moving the bishop from C4 to D5.
From G7 to G5, Arcángel S.'s rook swallows Centipede's pawn.
Check from Centipede: the rook plants itself on E2.
A clean strike: Arcángel S.'s king topples the pawn on D3.
Centipede's bishop advances from D5 to B7. By taking the pawn on E5, Arcángel S. drives Centipede into check.
Centipede sets the king on F7, watching every square. A clean strike: Arcángel S.'s rook topples the rook on E2.
From the dark, Centipede pushes the bishop to C6, and right after that arcángel S.'s rook takes A2, leaving E2 behind. Centipede answers by moving the king from F7 to G7.
A clean strike: Arcángel S.'s rook topples the pawn on A6.
Centipede's bishop reaches B5 and threatens Arcángel S.'s king.
With a steady hand, Arcángel S. brings the king to D4, and centipede's bishop advances from B5 to E8. Arcángel S. advances the rook from A6 to A1, while centipede sets the bishop on C6, watching every square.
Without hurry or fear, Arcángel S. places the knight on E2. From the dark, Centipede pushes the king to F7; then arcángel S.'s knight takes F4, leaving E2 behind.
Centipede answers by moving the bishop from C6 to B5, and right after that arcángel S. slides the rook across the board, from A1 to B1. With dungeon cunning, Centipede brings the bishop to F1.
A clean strike: Arcángel S.'s rook topples the bishop on F1.
Centipede's king advances from F7 to G8. Arcángel S. advances the knight from F4 to D5, and centipede sets the king on H8, watching every square.
Without hurry or fear, Arcángel S. places the knight on F6. From the dark, Centipede pushes the king to G7. From F6 to G4, Arcángel S.'s knight swallows Centipede's pawn.
Centipede answers by moving the king from G7 to F8; then arcángel S. slides the pawn across the board, from H2 to H4. With dungeon cunning, Centipede brings the king to E7.
With a steady hand, Arcángel S. brings the pawn to H5, and centipede's king advances from E7 to E8. Arcángel S. advances the pawn from H5 to H6, while centipede sets the king on D7, watching every square.
Without hurry or fear, Arcángel S. places the pawn on H7. From the dark, Centipede pushes the king to C6.
Promotion: on H8, Arcángel S. turns a pawn into a queen.
Centipede answers by moving the king from C6 to D7, and right after that arcángel S. slides the queen across the board, from H8 to H6. With dungeon cunning, Centipede brings the king to C8.
With a steady hand, Arcángel S. brings the pawn to F4, while centipede's king advances from C8 to C7. Arcángel S. advances the bishop from A7 to C5, and centipede sets the king on B7, watching every square.
Without hurry or fear, Arcángel S. places the pawn on F5. From the dark, Centipede pushes the king to C8, and right after that arcángel S.'s pawn takes F6, leaving F5 behind.
Centipede answers by moving the king from C8 to B7; then arcángel S. slides the pawn across the board, from F6 to F7. With dungeon cunning, Centipede brings the king to A8.
Promotion: on F8, Arcángel S. turns a pawn into a queen.
Centipede's king advances from A8 to B7. Arcángel S. advances the queen from F8 to F5, while centipede sets the king on C7, watching every square.
Without hurry or fear, Arcángel S. places the knight on E5. From the dark, Centipede pushes the king to D8; then arcángel S.'s queen takes F7, leaving F5 behind.
Centipede answers by moving the king from D8 to C8. And it is checkmate: Arcángel S. ends the game on H8.