Battle chronicle

In the depths of Sewers, Arcángel S. faces Bat.

Arcángel S. answers with fury: the pawn leaps from G5 to F6 and captures the enemy rook.

In the end, Arcángel S. delivers checkmate and Bat flees the board.

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The battle, move by move

Arcángel S. slides the pawn across the board, from H2 to H3, and with dungeon cunning, Bat brings the king to D8. With a steady hand, Arcángel S. brings the rook to D1, while bat's rook advances from H6 to F6.

From D1 to D5, Arcángel S.'s rook swallows Bat's pawn.

Bat sets the king on D7, watching every square; then without hurry or fear, Arcángel S. places the pawn on H4. From the dark, Bat pushes the king to C6, and right after that arcángel S.'s rook takes D1, leaving D5 behind.

Bat answers by moving the pawn from C5 to C4; then arcángel S. slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the pawn to D5.

With a steady hand, Arcángel S. brings the pawn to G5, and bat's pawn advances from A7 to A6. A clean strike: Arcángel S.'s pawn topples the rook on F6.

Bat sets the pawn on C3, watching every square, and right after that without hurry or fear, Arcángel S. places the rook on C1. From the dark, Bat pushes the king to D6.

A clean strike: Arcángel S.'s rook topples the pawn on C3.

Bat answers by moving the pawn from D5 to D4, and right after that arcángel S. slides the rook across the board, from C3 to C4. With dungeon cunning, Bat brings the pawn to E3.

A clean strike: Arcángel S.'s pawn topples the pawn on E3.

Bat advances to E3 and claims our pawn.

Arcángel S. advances the knight from G1 to F3, and bat sets the pawn on A3, watching every square. Without hurry or fear, Arcángel S. places the pawn on F7.

From the dark, Bat pushes the knight to A5, and right after that arcángel S.'s rook takes A4, leaving C4 behind. Bat answers by moving the king from D6 to E6.

Promotion: on F8, Arcángel S. turns a pawn into a queen.

With dungeon cunning, Bat brings the pawn to B5. From A4 to A5, Arcángel S.'s rook swallows Bat's knight.

Bat's pawn advances from B5 to B4. By taking the pawn on A6, Arcángel S. drives Bat into check.

Bat sets the king on D5, watching every square, and right after that without hurry or fear, Arcángel S. places the queen on B8. From the dark, Bat pushes the king to C4.

By taking the pawn on E5, Arcángel S. drives Bat into check.

Bat answers by moving the king from C4 to C3, and right after that arcángel S. slides the queen across the board, from B8 to D6. With dungeon cunning, Bat brings the king to C2.

A clean strike: Arcángel S.'s queen topples the pawn on B4.

Bat's king advances from C2 to C1. By taking the pawn on A3, Arcángel S. drives Bat into check.

Bat sets the king on B1, watching every square; then without hurry or fear, Arcángel S. places the pawn on H5. From the dark, Bat pushes the king to A1, and right after that arcángel S.'s pawn takes H6, leaving H5 behind.

Bat answers by moving the king from A1 to B1; then arcángel S. slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to A1.

With a steady hand, Arcángel S. brings the queen to F8, and bat's king advances from A1 to B2. Arcángel S. advances the queen from F8 to F3, while bat sets the king on C3, watching every square.

By taking the pawn on E3, Arcángel S. drives Bat into check.

From the dark, Bat pushes the king to B2. Promotion: on H8, Arcángel S. turns a pawn into a queen.

Bat answers by moving the king from B2 to C2, and right after that arcángel S. slides the queen across the board, from H8 to D8. With dungeon cunning, Bat brings the king to B2.

With a steady hand, Arcángel S. brings the pawn to A3, while bat's king advances from B2 to B1. Arcángel S. advances the pawn from A3 to A4, and bat sets the king on A1, watching every square.

Without hurry or fear, Arcángel S. places the pawn on A5. From the dark, Bat pushes the king to B2, and right after that arcángel S.'s rook takes H6, leaving A6 behind.

Bat answers by moving the king from B2 to A2; then arcángel S. slides the queen across the board, from E3 to C3. With dungeon cunning, Bat brings the king to B1.

With a steady hand, Arcángel S. brings the pawn to A6, and bat's king advances from B1 to A2. Arcángel S. advances the queen from C3 to D3, while bat sets the king on B2, watching every square.

Without hurry or fear, Arcángel S. places the pawn on A7. From the dark, Bat pushes the king to A1.

Promotion: on A8, Arcángel S. turns a pawn into a queen.

Bat answers by moving the king from A1 to B2, and right after that arcángel S. slides the knight across the board, from E5 to F7. With dungeon cunning, Bat brings the king to C1.

With a steady hand, Arcángel S. brings the pawn to E3, while bat's king advances from C1 to B2. Arcángel S. advances the pawn from E3 to E4, and bat sets the king on C1, watching every square.

Check: Arcángel S. tightens the net by bringing the queen to C4.

From the dark, Bat pushes the king to B1, and right after that arcángel S.'s queen takes C7, leaving C4 behind. Bat answers by moving the king from B1 to B2; then arcángel S. slides the pawn across the board, from E4 to E5.

With dungeon cunning, Bat brings the king to B1. With a steady hand, Arcángel S. brings the pawn to E6, and bat's king advances from B1 to B2.

Arcángel S. advances the pawn from E6 to E7, while bat sets the king on B1, watching every square. Without hurry or fear, Arcángel S. places the queen on D6.

From the dark, Bat pushes the king to B2. Promotion: on E8, Arcángel S. turns a pawn into a queen.

Bat answers by moving the king from B2 to B1. And it is checkmate: Arcángel S. ends the game on B8.

Battle: Arcángel S. against Bat — victory | Peon.es