Battle chronicle
The duel begins: Arcángel S. against Slug on floor 2.
With an adventurer's precision, Arcángel S. takes the rival knight on G3.
Draw. The dungeon keeps the names of Arcángel S. and Slug.
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The battle, move by move
Arcángel S. captures the enemy knight: the pawn leaps from H2 to G3.
Slug answers by moving the bishop from D6 to B4. From A8, Arcángel S.'s rook forces Slug to defend.
With dungeon cunning, Slug brings the king to F7. With a steady hand, Arcángel S. brings the rook to B8; then slug's bishop advances from B4 to A5.
Arcángel S. advances the rook from B8 to H8. Check from Slug: the pawn plants itself on C2.
Without hurry or fear, Arcángel S. places the king on F1. From the dark, Slug pushes the king to F6. Arcángel S. claims the enemy pawn by landing on H7.
From the shadows, Backstab. Slug loses a piece to Arcángel S.'s blade.
Slug answers by moving the pawn from D7 to D6; then arcángel S. slides the pawn across the board, from E2 to E4. With dungeon cunning, Slug brings the king to G6.
Arcángel S. claims the enemy pawn by landing on E7.
Slug's bishop advances from A5 to D8. Arcángel S. captures the pawn on E6 and leaves Slug in check.
Slug sets the bishop on F6, watching every square. Arcángel S. claims the enemy pawn by landing on D6.
From the dark, Slug pushes the king to F7. Arcángel S.'s rook takes C6, leaving D6 behind, while slug answers by moving the bishop from F6 to G7.
Arcángel S. claims the enemy pawn by landing on C2.
With dungeon cunning, Slug brings the bishop to F6; then with a steady hand, Arcángel S. brings the knight to E2. Slug's king advances from F7 to E8, and right after that arcángel S. advances the bishop from C1 to H6.
Slug sets the bishop on H4, watching every square. Arcángel S. captures the enemy bishop: the pawn leaps from G3 to H4.
From the dark, Slug pushes the king to E7. Arcángel S. gives check with the rook on C7.
Slug answers by moving the king from E7 to D8; then arcángel S. slides the rook across the board, from C7 to C5. With dungeon cunning, Slug brings the king to E8.
Arcángel S. captures the pawn on E5 and leaves Slug in check.
Slug's king advances from E8 to F7; then arcángel S. advances the rook from E5 to G5. Slug sets the king on E8, watching every square.
Arcángel S. claims the enemy pawn by landing on G4.
From the dark, Slug pushes the king to D8. Arcángel S.'s pawn takes E5, leaving E4 behind, while slug answers by moving the king from D8 to E8.
Arcángel S. slides the pawn across the board, from G2 to G3. With dungeon cunning, Slug brings the king to F7; then with a steady hand, Arcángel S. brings the rook to A4.
Slug's king advances from F7 to G8, and right after that arcángel S. advances the rook from A4 to A6. Slug sets the king on H8, watching every square.
Without hurry or fear, Arcángel S. places the bishop on C1, while from the dark, Slug pushes the king to G8. Arcángel S.'s pawn takes E6, leaving E5 behind, and slug answers by moving the king from G8 to G7.
Arcángel S. slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to H7, and right after that with a steady hand, Arcángel S. brings the pawn to G5.
Slug's king advances from H7 to G6. From E7, Arcángel S.'s pawn forces Slug to defend.
Slug sets the king on G7, watching every square. Arcángel S.'s pawn crowns on E8 and becomes a queen.
From the dark, Slug pushes the king to H7. Arcángel S.'s queen takes F8, leaving E8 behind.
Neither Arcángel S. nor Slug claims victory. A draw on the board.