Battle chronicle

A new legend is written: Víctor Martínez C. challenges Bat on floor 4.

With an adventurer's precision, Víctor Martínez C. takes the rival rook on F1.

The battle cuts short: Víctor Martínez C. resigns against Bat.

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The battle, move by move

Víctor Martínez C. advances the knight from G1 to H3, and right after that bat sets the pawn on E3, watching every square. Víctor Martínez C. captures the enemy pawn: the pawn leaps from F2 to E3.

From the dark, Bat pushes the rook to H8, while víctor Martínez C.'s knight takes G5, leaving H3 behind. Bat answers by moving the pawn from E5 to E4, and víctor Martínez C. slides the knight across the board, from G5 to E6.

Check from Bat: the rook plants itself on H1.

With a steady hand, Víctor Martínez C. brings the king to F2. Bat gives check with the rook on F1.

Víctor Martínez C. captures the enemy rook: the king leaps from F2 to F1.

Bat sets the king on D7, watching every square. Víctor Martínez C. gives check with the knight on F8.

From the dark, Bat pushes the king to E7. From G6, Víctor Martínez C.'s knight forces Bat to defend.

Bat answers by moving the king from E7 to F7, while víctor Martínez C. slides the knight across the board, from G6 to F4. With dungeon cunning, Bat brings the pawn to B5.

Víctor Martínez C. captures the enemy pawn: the knight leaps from F4 to D5.

Bat's pawn advances from A7 to A6. Víctor Martínez C. advances the pawn from G2 to G4, and right after that bat sets the pawn on A3, watching every square.

Without hurry or fear, Víctor Martínez C. places the pawn on G5. From the dark, Bat pushes the knight to A5, while víctor Martínez C.'s knight takes F4, leaving D5 behind.

Bat answers by moving the knight from A5 to C6. From G6, Víctor Martínez C.'s pawn forces Bat to defend.

With dungeon cunning, Bat brings the king to G8. With a steady hand, Víctor Martínez C. brings the king to G2, and right after that bat's knight advances from C6 to E5.

Víctor Martínez C. advances the king from G2 to G3. A cruel blow: Bat's knight captures Víctor Martínez C.'s pawn on G6.

Víctor Martínez C. claims the enemy knight by landing on G6.

From the dark, Bat pushes the pawn to B4, and víctor Martínez C.'s king takes F4, leaving G3 behind. Bat answers by moving the pawn from B4 to B3.

Víctor Martínez C. claims the enemy pawn by landing on B3.

With dungeon cunning, Bat brings the king to F7. From H8, Víctor Martínez C.'s knight forces Bat to defend.

Bat's king advances from F7 to E6. Víctor Martínez C. claims the enemy pawn by landing on E4.

Bat sets the pawn on A2, watching every square, and without hurry or fear, Víctor Martínez C. places the knight on G6. From the dark, Bat pushes the king to D7, while víctor Martínez C.'s knight takes F4, leaving G6 behind.

On A1, Bat promotes and gains a reinforcing queen.

Víctor Martínez C. slides the knight across the board, from F4 to D5. Bat's queen reaches H1 and threatens Víctor Martínez C.'s king.

With a steady hand, Víctor Martínez C. brings the king to D3. After toppling the knight on D5, Bat threatens Víctor Martínez C.'s king.

The battle cuts short: Víctor Martínez C. resigns against Bat.