Battle chronicle

The duel begins: Víctor Martínez C. against Bat on floor 4.

Víctor Martínez C.'s rook lands on A4 and defeats Bat's rook!

Checkmate! Víctor Martínez C. topples Bat and claims victory.

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The battle, move by move

Víctor Martínez C. slides the pawn across the board, from C2 to C4. A cruel blow: Bat's rook captures Víctor Martínez C.'s pawn on C4.

With a steady hand, Víctor Martínez C. brings the pawn to B3, and right after that bat's rook advances from C4 to D4. Víctor Martínez C. advances the pawn from A2 to A4; then bat sets the king on E7, watching every square.

Without hurry or fear, Víctor Martínez C. places the pawn on A5. From the dark, Bat pushes the rook to A4. Víctor Martínez C. captures the enemy rook: the rook leaps from A1 to A4.

Bat answers by moving the king from E7 to E8. Víctor Martínez C. claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the king to E7. With a steady hand, Víctor Martínez C. brings the knight to H3; then bat's knight advances from D5 to C3.

Víctor Martínez C. advances the pawn from F2 to F3, and right after that bat sets the pawn on D5, watching every square. Víctor Martínez C. captures the enemy pawn: the pawn leaps from F3 to E4.

A cruel blow: Bat's knight captures Víctor Martínez C.'s rook on A4.

Víctor Martínez C. claims the enemy pawn by landing on D5.

Bat answers by moving the knight from A4 to B2, and víctor Martínez C. slides the king across the board, from E1 to D2. With dungeon cunning, Bat brings the king to F8.

With a steady hand, Víctor Martínez C. brings the king to C2, and right after that bat's king advances from F8 to F7. Víctor Martínez C. captures the enemy knight: the king leaps from C2 to B2.

Bat sets the king on G6, watching every square, while without hurry or fear, Víctor Martínez C. places the pawn on D6. From the dark, Bat pushes the king to F7, and víctor Martínez C.'s pawn takes D7, leaving D6 behind.

Bat answers by moving the pawn from H6 to H5. Víctor Martínez C.'s pawn crowns on D8 and becomes a queen.

With dungeon cunning, Bat brings the king to G7. Víctor Martínez C. gives check with the queen on D7.

Bat's king advances from G7 to G8. Víctor Martínez C. claims the enemy pawn by landing on B7.

Bat sets the king on F8, watching every square, and without hurry or fear, Víctor Martínez C. places the queen on C6. From the dark, Bat pushes the king to E7, while víctor Martínez C.'s pawn takes B7, leaving B6 behind.

Bat answers by moving the pawn from E5 to E4. Víctor Martínez C.'s pawn crowns on B8 and becomes a queen.

With dungeon cunning, Bat brings the pawn to H4. Check: Víctor Martínez C. tightens the net by bringing the queen to B7.

Bat's king advances from E7 to F8. And it is checkmate: Víctor Martínez C. ends the game on C8.