Battle chronicle
A new legend is written: Alberto C. challenges Spider on floor 3.
With an adventurer's precision, Alberto C. takes the rival knight on F2.
Spider falls to Alberto C.'s mate. The legend grows.
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The battle, move by move
Alberto C. claims the enemy pawn by landing on E3.
Spider answers by moving the pawn from C3 to C2, and alberto C. slides the rook across the board, from A1 to C1. With dungeon cunning, Spider brings the king to D8.
Alberto C. claims the enemy pawn by landing on C2.
Spider's pawn advances from C7 to C5. Alberto C. advances the knight from G1 to F3; then spider sets the knight on G8, watching every square.
Alberto C. claims the enemy pawn by landing on E5.
From the dark, Spider pushes the pawn to G5. Check: Alberto C. tightens the net by bringing the knight to C6.
Spider answers by moving the king from D8 to D7. Alberto C. gives check with the knight on E5.
With dungeon cunning, Spider brings the king to E8. With a steady hand, Alberto C. brings the knight to D3; then spider's knight advances from E4 to F2.
Alberto C. claims the enemy knight by landing on F2.
Spider sets the pawn on E5, watching every square, and without hurry or fear, Alberto C. places the knight on D3. From the dark, Spider pushes the king to F7.
Alberto C. captures the pawn on E5 and leaves Spider in check.
Spider answers by moving the king from F7 to E7, and alberto C. slides the knight across the board, from E5 to D3. With dungeon cunning, Spider brings the king to F6.
Alberto C. claims the enemy pawn by landing on C5.
Spider's king advances from F6 to G6. Alberto C. captures the enemy pawn: the knight leaps from C5 to A6.
Spider sets the knight on H6, watching every square, while without hurry or fear, Alberto C. places the knight on C5. From the dark, Spider pushes the knight to F5, and alberto C.'s bishop takes D2, leaving E3 behind.
Spider answers by moving the knight from F5 to D6. Alberto C. claims the enemy pawn by landing on A4.
With dungeon cunning, Spider brings the knight to E8. Check: Alberto C. tightens the net by bringing the rook to C6.
Spider's knight advances from E8 to F6. Alberto C. advances the bishop from D2 to C3, and right after that spider sets the king on F7, watching every square.
From C7, Alberto C.'s rook forces Spider to defend.
From the dark, Spider pushes the king to E8. Alberto C. claims the enemy knight by landing on F6.
Spider answers by moving the king from E8 to F8. Alberto C. captures the enemy pawn: the bishop leaps from F6 to G5.
With dungeon cunning, Spider brings the king to E8. With a steady hand, Alberto C. brings the pawn to H4, and right after that spider's king advances from E8 to F8.
Alberto C. advances the pawn from H4 to H5; then spider sets the king on G8, watching every square. Without hurry or fear, Alberto C. places the pawn on H6.
From the dark, Spider pushes the king to F8, and alberto C.'s pawn takes H7, leaving H6 behind. Spider answers by moving the king from F8 to E8.
Alberto C. delivers the final mate from H8.