Battle chronicle

A new legend is written: Alberto C. challenges Giant Rat on floor 5.

Alberto C.'s knight lands on F8 and defeats Giant Rat's bishop!

Checkmate! Alberto C. topples Giant Rat and claims victory.

Loading…

The battle, move by move

Alberto C. advances the pawn from H2 to H3. Giant Rat's bishop reaches B4 and threatens Alberto C.'s king.

Without hurry or fear, Alberto C. places the king on F1. From the dark, Giant Rat pushes the bishop to C8, while alberto C.'s rook takes B1, leaving A1 behind.

Giant Rat gives check with the knight on D2.

Alberto C. captures the enemy knight: the bishop leaps from C1 to D2.

A cruel blow: Giant Rat's pawn captures Alberto C.'s bishop on D2.

With a steady hand, Alberto C. brings the rook to D1, and right after that giant Rat's bishop advances from C8 to F5. Alberto C. advances the pawn from E2 to E3; then giant Rat sets the pawn on A4, watching every square.

Without hurry or fear, Alberto C. places the pawn on H4. From the dark, Giant Rat pushes the bishop to G6, and alberto C.'s knight takes H3, leaving G1 behind.

Giant Rat answers by moving the pawn from A6 to A5, while alberto C. slides the knight across the board, from H3 to G5. With dungeon cunning, Giant Rat brings the bishop to F8.

With a steady hand, Alberto C. brings the knight to E6; then giant Rat's king advances from E8 to D7. Alberto C. captures the bishop on F8 and leaves Giant Rat in check.

Giant Rat sets the king on D8, watching every square. Alberto C. captures the enemy bishop: the knight leaps from F8 to G6.

From the dark, Giant Rat pushes the pawn to C5, while alberto C.'s pawn takes H5, leaving H4 behind. Giant Rat answers by moving the king from D8 to C8, and alberto C. slides the pawn across the board, from H5 to H6.

With dungeon cunning, Giant Rat brings the king to B7. With a steady hand, Alberto C. brings the pawn to H7, and right after that giant Rat's pawn advances from C5 to C4.

Alberto C.'s pawn crowns on H8 and becomes a queen.

Giant Rat sets the king on B6, watching every square. Alberto C. claims the enemy pawn by landing on D2.

From the dark, Giant Rat pushes the pawn to C3. From D6, Alberto C.'s rook forces Giant Rat to defend.

Giant Rat answers by moving the king from B6 to A7. Check: Alberto C. tightens the net by bringing the queen to H7.

With dungeon cunning, Giant Rat brings the king to B8. And it is checkmate: Alberto C. ends the game on D8.