Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival knight on F1.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

With a steady hand, our hero brings the knight to F3, and slug's knight advances from G3 to F5. A clean strike: our hero's bishop topples the pawn on H6.

Slug sets the knight on G3, watching every square. From F3 to E5, our hero's knight swallows Slug's pawn.

From the dark, Slug pushes the bishop to B4. A clean strike: our hero's knight topples the pawn on G4.

Slug answers by moving the pawn from D7 to D5. From F6, our hero's knight forces Slug to defend.

With dungeon cunning, Slug brings the king to F7. A clean strike: our hero's knight topples the pawn on H7.

Slug's king advances from F7 to E8. our hero gives check with the knight on F6.

Slug moves the pawn from E7 to F6 and topples our hero's knight.

Without hurry or fear, our hero places the bishop on G7. From the dark, Slug pushes the knight to F1. From G7 to F6, our hero's bishop swallows Slug's pawn.

Slug answers by moving the pawn from E6 to E5. A clean strike: our hero's king topples the knight on F1.

With dungeon cunning, Slug brings the bishop to A3. From F6 to E5, our hero's bishop swallows Slug's pawn.

Slug's king advances from E8 to D7. A clean strike: our hero's bishop topples the pawn on C3.

Slug sets the king on E6, watching every square, and right after that without hurry or fear, our hero places the bishop on B4. From the dark, Slug pushes the king to F5.

A clean strike: our hero's bishop topples the bishop on A3.

Slug answers by moving the king from F5 to E4, and right after that our hero slides the bishop across the board, from A3 to C1. With dungeon cunning, Slug brings the king to F5.

With a steady hand, our hero brings the bishop to B2, while slug's king advances from F5 to G4. our hero advances the bishop from B2 to F6, and slug sets the king on F4, watching every square.

Without hurry or fear, our hero places the bishop on H8. From the dark, Slug pushes the king to F3, and right after that our hero's bishop takes C3, leaving H8 behind.

Slug answers by moving the king from F3 to G3. From E1, our hero's bishop forces Slug to defend.

With dungeon cunning, Slug brings the king to F4. With a steady hand, our hero brings the king to G2, and slug's king advances from F4 to G4.

our hero advances the bishop from E1 to F2, while slug sets the king on F4, watching every square. Without hurry or fear, our hero places the king on H3.

From the dark, Slug pushes the king to E4; then our hero's bishop takes G3, leaving F2 behind. Slug answers by moving the king from E4 to D3, and right after that our hero slides the bishop across the board, from G3 to C7.

With dungeon cunning, Slug brings the king to C4. With a steady hand, our hero brings the bishop to D8, while slug's king advances from C4 to C5.

Check: our hero tightens the net by bringing the bishop to E7.

Slug sets the king on C6, watching every square; then without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the king to B5, and right after that our hero's bishop takes G7, leaving F8 behind.

Slug answers by moving the king from B5 to B6; then our hero slides the bishop across the board, from G7 to F6. With dungeon cunning, Slug brings the king to B7.

With a steady hand, our hero brings the king to G4, and slug's king advances from B7 to B8. our hero advances the king from G4 to F5, while slug sets the king on A8, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Slug pushes the king to B7.

A clean strike: our hero's king topples the pawn on D5.

Neither our hero nor Slug claims victory. A draw on the board.