Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
our hero answers with fury: the king leaps from D2 to E3 and captures the enemy knight.
Neither our hero nor Centipede claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy bishop by landing on G5.
Centipede's king advances from E8 to F7. our hero captures the enemy pawn: the rook leaps from A1 to A6.
Centipede sets the knight on E6, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Centipede pushes the knight to D4.
our hero captures the enemy pawn: the rook leaps from A6 to A7.
Centipede gives check with the knight on C2.
our hero slides the king across the board, from E1 to D2. Centipede's knight falls on E3 and tears the bishop from our hero.
our hero captures the enemy knight: the king leaps from D2 to E3.
Centipede's king advances from F7 to F6. our hero claims the enemy pawn by landing on D7.
Centipede sets the pawn on G6, watching every square, and without hurry or fear, our hero places the rook on C7. From the dark, Centipede pushes the pawn to E4.
our hero claims the enemy pawn by landing on C5.
Centipede answers by moving the king from F6 to F7, and our hero slides the rook across the board, from C5 to C4. Centipede gives check with the pawn on F4.
our hero claims the enemy pawn by landing on F4.
Centipede's pawn reaches E5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from F4 to E5.
Centipede sets the king on G7, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Centipede pushes the king to F7, and our hero's king takes D5, leaving E5 behind. Centipede answers by moving the king from F7 to F6.
our hero gives check with the rook on E6.
With dungeon cunning, Centipede brings the king to G7. With a steady hand, our hero brings the knight to F3; then centipede's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on G5.
Centipede sets the king on G8, watching every square, and without hurry or fear, our hero places the rook on E7. From the dark, Centipede pushes the king to H8.
From F7, our hero's knight forces Centipede to defend.
Centipede answers by moving the king from H8 to G8, and our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Centipede brings the king to G7.
With a steady hand, our hero brings the pawn to H4, and right after that centipede's king advances from G7 to H7. From D6, our hero's knight forces Centipede to defend.
Centipede sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Centipede pushes the king to H8, and our hero's pawn takes H6, leaving H5 behind.
Centipede answers by moving the king from H8 to G8, while our hero slides the knight across the board, from D6 to F5. With dungeon cunning, Centipede brings the king to F8.
With a steady hand, our hero brings the pawn to H7.
The duel ends in a draw: our hero and Centipede withdraw.