Battle chronicle
Alfonso M. draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, Alfonso M. takes the rival knight on F6.
Rat falls to Alfonso M.'s mate. The legend grows.
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The battle, move by move
A clean strike: Alfonso M.'s pawn topples the pawn on A3.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, Alfonso M. brings the pawn to D3, and rat's knight advances from F6 to D7.
Alfonso M. advances the king from E1 to D2, while rat sets the knight on F6, watching every square. Without hurry or fear, Alfonso M. places the king on E3.
From the dark, Rat pushes the pawn to E6; then alfonso M.'s pawn takes C4, leaving C2 behind. Rat gives check with the knight on D5.
Alfonso M. slides the king across the board, from E3 to D2, and with dungeon cunning, Rat brings the knight to F4. With a steady hand, Alfonso M. brings the pawn to G3, while rat's knight advances from F4 to H5.
Alfonso M. advances the king from D2 to E3, and rat sets the king on E7, watching every square. Without hurry or fear, Alfonso M. places the king on E4.
From the dark, Rat pushes the king to D8, and right after that alfonso M.'s king takes E5, leaving E4 behind. Rat answers by moving the king from D8 to D7; then alfonso M. slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, Alfonso M. brings the pawn to F3. Rat moves the pawn from G4 to F3 and topples Alfonso M.'s pawn.
A clean strike: Alfonso M.'s pawn topples the pawn on F3.
Rat sets the knight on F6, watching every square, and right after that without hurry or fear, Alfonso M. places the king on F4. From the dark, Rat pushes the knight to D7; then alfonso M.'s pawn takes H4, leaving H2 behind.
Rat's pawn reaches E5 and threatens Alfonso M.'s king.
Alfonso M. slides the king across the board, from F4 to G5, and with dungeon cunning, Rat brings the pawn to E4. A clean strike: Alfonso M.'s pawn topples the pawn on E4.
Rat's king advances from E7 to F7. Alfonso M. advances the king from G5 to F4, and rat sets the king on E6, watching every square.
Without hurry or fear, Alfonso M. places the king on E3. From the dark, Rat pushes the king to E5, and right after that alfonso M.'s pawn takes G4, leaving G3 behind.
Rat answers by moving the king from E5 to D6; then alfonso M. slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, Alfonso M. brings the pawn to H6, and rat's knight advances from D7 to B6. Alfonso M. advances the pawn from H6 to H7, while rat sets the knight on D7, watching every square.
Promotion: on H8, Alfonso M. turns a pawn into a queen.
From the dark, Rat pushes the knight to F6. By taking the knight on F6, Alfonso M. drives Rat into check.
Rat answers by moving the king from D6 to D7. From F6 to G5, Alfonso M.'s queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E8. A clean strike: Alfonso M.'s queen topples the pawn on C5.
Rat's king advances from E8 to F7. From C5 to C6, Alfonso M.'s queen swallows Rat's pawn.
Rat sets the king on G8, watching every square. A clean strike: Alfonso M.'s queen topples the pawn on C7.
From the dark, Rat pushes the king to H8, and right after that alfonso M.'s queen takes D7, leaving C7 behind. Rat answers by moving the king from H8 to G8; then alfonso M. slides the pawn across the board, from C4 to C5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, Alfonso M. brings the pawn to C6, and rat's king advances from H8 to G8.
Alfonso M. advances the pawn from C6 to C7, while rat sets the king on F8, watching every square. And it is checkmate: Alfonso M. ends the game on C8.