Battle chronicle
The duel begins: Víctor Martínez C. against Rat on floor 1.
Víctor Martínez C. answers with fury: the pawn leaps from B2 to A3 and captures the enemy pawn.
In the end, Víctor Martínez C. delivers checkmate and Rat flees the board.
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The battle, move by move
Víctor Martínez C. captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to D8, while víctor Martínez C. slides the knight across the board, from G1 to F3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, Víctor Martínez C. brings the knight to E5; then rat's king advances from D8 to C8. Víctor Martínez C. claims the enemy pawn by landing on G6.
Rat sets the pawn on D6, watching every square. Víctor Martínez C. captures the pawn on E7 and leaves Rat in check.
From the dark, Rat pushes the king to B8. Víctor Martínez C. captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from B8 to C8. Víctor Martínez C. captures the enemy pawn: the knight leaps from C6 to A5.
With dungeon cunning, Rat brings the king to D7. Víctor Martínez C. claims the enemy pawn by landing on C4.
Rat's king advances from D7 to E6. Víctor Martínez C. advances the pawn from A3 to A4; then rat sets the king on F7, watching every square.
Without hurry or fear, Víctor Martínez C. places the pawn on A5. From the dark, Rat pushes the king to E6, and víctor Martínez C.'s pawn takes A6, leaving A5 behind.
Rat answers by moving the king from E6 to F6, while víctor Martínez C. slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, Víctor Martínez C. brings the knight to E3; then rat's pawn advances from D5 to D4. Check: Víctor Martínez C. tightens the net by bringing the knight to D5.
Rat sets the king on G7, watching every square. Víctor Martínez C.'s pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the pawn to D3. Víctor Martínez C. claims the enemy pawn by landing on D3.
Rat answers by moving the pawn from C7 to C6. Víctor Martínez C. captures the enemy pawn: the queen leaps from A8 to C6.
With dungeon cunning, Rat brings the king to H7. With a steady hand, Víctor Martínez C. brings the pawn to A4, and right after that rat's king advances from H7 to H8.
Víctor Martínez C. advances the pawn from A4 to A5; then rat sets the king on G8, watching every square. Without hurry or fear, Víctor Martínez C. places the pawn on A6.
From the dark, Rat pushes the king to H7, and víctor Martínez C.'s pawn takes A7, leaving A6 behind. Rat answers by moving the king from H7 to G8.
Víctor Martínez C.'s pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to G7. Check: Víctor Martínez C. tightens the net by bringing the queen to A7.
Rat's king advances from G7 to F8. And it is checkmate: Víctor Martínez C. ends the game on C8.