Battle chronicle
Alberto C. draws pieces against Dark Fairy. The dungeon watches in silence.
Alberto C. answers with fury: the rook leaps from G1 to B1 and captures the enemy queen.
In the end, Alberto C. delivers checkmate and Dark Fairy flees the board.
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The battle, move by move
A clean strike: Alberto C.'s pawn topples the bishop on F3.
Dark Fairy answers by moving the queen from G6 to F5. From D2 to C3, Alberto C.'s pawn swallows Dark Fairy's rook.
With dungeon cunning, Dark Fairy brings the pawn to G2. A clean strike: Alberto C.'s bishop topples the pawn on G2.
Alberto C. wraps a piece in Stealth; Dark Fairy passes through the square without seeing it.
Dark Fairy's pawn advances from B5 to B4, and alberto C. advances the pawn from C3 to C4. Dark Fairy moves the knight from B3 to A1 and topples Alberto C.'s rook.
Without hurry or fear, Alberto C. places the knight on H3, and right after that from the dark, Dark Fairy pushes the queen to B1. Alberto C.'s king takes D2, leaving E1 behind; then dark Fairy answers by moving the queen from B1 to B3.
Alberto C. slides the king across the board, from D2 to E2. With dungeon cunning, Dark Fairy brings the pawn to E5, and with a steady hand, Alberto C. brings the rook to G1.
Dark Fairy captures the pawn on C4 and puts Alberto C. in check.
Alberto C. advances the king from E2 to F2, and right after that dark Fairy sets the pawn on B3, watching every square. From C1 to A3, Alberto C.'s bishop swallows Dark Fairy's pawn.
Alberto C. activates Backstab and silently removes a threat from Dark Fairy.
Dark Fairy gives check with the queen on C2.
Alberto C.'s king takes E1, leaving F2 behind. Dark Fairy's queen reaches C3 and threatens Alberto C.'s king.
Alberto C. slides the king across the board, from E1 to D1. Check from Dark Fairy: the queen plants itself on B3.
With a steady hand, Alberto C. brings the king to E2. Dark Fairy gives check with the pawn on D3.
Alberto C. advances the king from E2 to E3. Dark Fairy sets the pawn on B5, watching every square, and right after that without hurry or fear, Alberto C. places the bishop on C1.
From the dark, Dark Fairy pushes the king to D8; then alberto C.'s bishop takes D2, leaving C1 behind. Dark Fairy gives check with the knight on C2.
Alberto C. slides the king across the board, from E3 to F2, and with dungeon cunning, Dark Fairy brings the king to D7. With a steady hand, Alberto C. brings the pawn to F4, while dark Fairy's pawn advances from E5 to E4.
Alberto C. advances the pawn from F4 to F5. Dark Fairy gives check with the pawn on E3.
From D2 to E3, Alberto C.'s bishop swallows Dark Fairy's pawn.
From the dark, Dark Fairy pushes the rook to G8, and right after that alberto C.'s bishop takes F4, leaving E3 behind. Dark Fairy answers by moving the rook from G8 to D8.
Alberto C. slides the knight across the board, from H3 to G5, while with dungeon cunning, Dark Fairy brings the king to E8. With a steady hand, Alberto C. brings the knight to E4, and dark Fairy's rook advances from D8 to D4.
Alberto C. advances the king from F2 to G3. Dark Fairy sets the queen on B1, watching every square. A clean strike: Alberto C.'s rook topples the queen on B1.
From the dark, Dark Fairy pushes the pawn to A4. From B1 to B5, Alberto C.'s rook swallows Dark Fairy's pawn.
Dark Fairy moves the rook from D4 to E4 and topples Alberto C.'s knight.
Checkmate! Alberto C. topples Dark Fairy and claims victory.