Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

A cruel blow: Skeleton's knight captures our hero's rook on A1.

Checkmate! our hero topples Skeleton and claims victory.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from C2 to B3.

With dungeon cunning, Skeleton brings the rook to D6. With a steady hand, our hero brings the rook to G1, and right after that skeleton's king advances from E8 to F7.

our hero advances the rook from A1 to C1; then skeleton sets the pawn on F5, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Skeleton pushes the knight to E6, and our hero's bishop takes C4, leaving F1 behind. In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Skeleton answers by moving the pawn from F5 to F4. our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Skeleton brings the rook to C5; then with a steady hand, our hero brings the pawn to D3. Skeleton's rook advances from C5 to B5, and right after that our hero advances the pawn from A2 to A4.

In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Skeleton sets the rook on B4, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Skeleton pushes the king to F6, and our hero's rook takes G3, leaving G1 behind.

Skeleton answers by moving the rook from B4 to B8. our hero slides the rook across the board, from G3 to E3, and right after that with dungeon cunning, Skeleton brings the rook to C8.

With a steady hand, our hero brings the rook to A1. Skeleton's knight falls on D4 and tears the pawn from our hero.

our hero advances the pawn from H2 to H4. Skeleton's knight reaches C2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E2. Skeleton's knight falls on A1 and tears the rook from our hero.

our hero's pawn takes F5, leaving F4 behind, and right after that skeleton answers by moving the rook from C8 to E8. our hero claims the enemy pawn by landing on G6.

With dungeon cunning, Skeleton brings the rook to D3. our hero captures the enemy rook: the king leaps from E2 to D3.

Check from Skeleton: the rook plants itself on D8.

our hero advances the king from D3 to C3. Skeleton sets the rook on D1, watching every square, while without hurry or fear, our hero places the pawn on H5.

Skeleton's rook reaches C1 and threatens our hero's king.

our hero's king takes D2, leaving C3 behind; then skeleton answers by moving the king from F6 to G5. our hero captures the enemy rook: the king leaps from D2 to C1.

With dungeon cunning, Skeleton brings the king to G4. With a steady hand, our hero brings the king to B1.

From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

Skeleton's king advances from G4 to H4. our hero advances the rook from E3 to E5, and skeleton sets the king on G4, watching every square.

From E2, our hero's bishop forces Skeleton to defend.

From the dark, Skeleton pushes the king to H4, and right after that our hero's pawn takes F4, leaving F2 behind. Skeleton answers by moving the king from H4 to H3; then our hero slides the pawn across the board, from F4 to F5.

With dungeon cunning, Skeleton brings the king to G2, and right after that with a steady hand, our hero brings the rook to E7. Skeleton's king advances from G2 to H2.

our hero claims the enemy pawn by landing on G7.

Skeleton sets the king on G3, watching every square. Without hurry or fear, our hero places the pawn on H6, and from the dark, Skeleton pushes the king to H2.

our hero's pawn takes F6, leaving F5 behind. Skeleton answers by moving the king from H2 to H3, and right after that our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Skeleton brings the king to H4; then with a steady hand, our hero brings the pawn to H7. Skeleton's king advances from H4 to G5.

our hero's pawn crowns on H8 and becomes a queen.

Skeleton sets the king on F5, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Skeleton pushes the king to G5. our hero gives check with the queen on C5.

Skeleton answers by moving the king from G5 to F6. From F8, our hero's queen forces Skeleton to defend.

With dungeon cunning, Skeleton brings the king to E6. our hero delivers the final mate from F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 59 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
16 / 6
First capture
move 0
Skills used
3

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 90% of the games on this floor.

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