Battle chronicle
The duel begins: Mon T. against Fallen Priest on floor 17.
With an adventurer's precision, Mon T. takes the rival queen on H5.
Fallen Priest falls to Mon T.'s mate. The legend grows.
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The battle, move by move
Mon T. captures the enemy knight: the pawn leaps from E2 to F3.
Fallen Priest sets the rook on B6, watching every square, while without hurry or fear, Mon T. places the knight on C3. From the dark, Fallen Priest pushes the queen to H5.
Mon T. captures the enemy pawn: the pawn leaps from F2 to G3.
Fallen Priest answers by moving the king from E8 to F7. Mon T. claims the enemy pawn by landing on G4.
With dungeon cunning, Fallen Priest brings the bishop to F4. Mon T. captures the enemy queen: the pawn leaps from G4 to H5.
Fallen Priest's rook advances from B6 to A6. Mon T. claims the enemy bishop by landing on F4.
Fallen Priest sets the king on G8, watching every square. Mon T. gives check with the queen on D8.
From the dark, Fallen Priest pushes the king to F7, while mon T.'s rook takes B1, leaving A1 behind. Fallen Priest answers by moving the pawn from A5 to A4.
Check: Mon T. tightens the net by bringing the rook to B7.
With dungeon cunning, Fallen Priest brings the king to E6. Mon T. gives check with the rook on E7.
Fallen Priest's king advances from E6 to F5. Mon T. captures the enemy pawn: the knight leaps from C3 to A4.
Fallen Priest sets the king on G4, watching every square, while without hurry or fear, Mon T. places the queen on D3. From the dark, Fallen Priest pushes the pawn to G6.
Mon T. gives check with the queen on G3.
Fallen Priest answers by moving the king from G4 to F5. From E5, Mon T.'s rook forces Fallen Priest to defend.
Fallen Priest's pawn falls on E5 and tears the rook from Mon T.
Mon T. captures the enemy pawn: the pawn leaps from F4 to E5.
Fallen Priest's pawn advances from G6 to G5. Mon T. claims the enemy pawn by landing on G5.
Fallen Priest sets the king on E4, watching every square. From C5, Mon T.'s knight forces Fallen Priest to defend.
From the dark, Fallen Priest pushes the king to D4. Check: Mon T. tightens the net by bringing the knight to B3.
Fallen Priest answers by moving the king from D4 to D5, and mon T. slides the knight across the board, from G1 to H3. With dungeon cunning, Fallen Priest brings the pawn to H6.
With a steady hand, Mon T. brings the queen to F4, and right after that fallen Priest's rook advances from A6 to B6. Mon T. advances the knight from B3 to A5; then fallen Priest sets the rook on B7, watching every square.
Mon T. claims the enemy pawn by landing on H6.
From the dark, Fallen Priest pushes the rook to B4. Mon T. captures the enemy rook: the queen leaps from F4 to B4.
Fallen Priest answers by moving the king from D5 to E6, while mon T. slides the queen across the board, from B4 to E4. With dungeon cunning, Fallen Priest brings the king to F7.
Mon T. captures the enemy pawn: the knight leaps from A5 to C6.
Fallen Priest's king advances from F7 to E6. Mon T. claims the enemy pawn by landing on A7.
Fallen Priest sets the king on E7, watching every square, and without hurry or fear, Mon T. places the rook on G1. From the dark, Fallen Priest pushes the king to E8, while mon T.'s queen takes H7, leaving E4 behind.
Fallen Priest answers by moving the king from E8 to D8. Mate. Mon T.'s rook on G8 leaves Fallen Priest with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 42 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 1
- Material captured (hero / opponent)
- 28 / 5
- First capture
- move 0
Floor 17 statistics
Against Fallen Priest, heroes have won 41% of 86 finished games (35 wins, 37 losses, 14 draws). Average length: 37 moves. Average game time: 2 min 37 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 76% of the games on this floor.