Battle chronicle
The duel begins: our hero against Corrupted Archdruid on floor 30.
our hero's pawn lands on B4 and defeats Corrupted Archdruid's queen!
Checkmate! our hero topples Corrupted Archdruid and claims victory.
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The battle, move by move
our hero captures the enemy rook: the pawn leaps from B2 to A3.
Corrupted Archdruid sets the pawn on B2, watching every square. our hero claims the enemy pawn by landing on B2.
Corrupted Archdruid's rook falls on B2 and tears the bishop from our hero.
our hero's knight takes C3, leaving B1 behind. A cruel blow: Corrupted Archdruid's queen captures our hero's pawn on A3.
our hero slides the queen across the board, from D1 to C1, and right after that with dungeon cunning, Corrupted Archdruid brings the pawn to D4. With a steady hand, our hero brings the knight to B5.
In that instant, Backstab: one of Corrupted Archdruid's pieces vanishes without a trace.
Corrupted Archdruid's queen advances from A3 to B4, and right after that our hero advances the pawn from A2 to A3. Corrupted Archdruid sets the king on E7, watching every square.
our hero captures the enemy queen: the pawn leaps from A3 to B4.
A cruel blow: Corrupted Archdruid's rook captures our hero's pawn on B4.
our hero's queen takes A3, leaving C1 behind, and corrupted Archdruid answers by moving the knight from B7 to C5. our hero captures the enemy pawn: the queen leaps from A3 to A5.
With dungeon cunning, Corrupted Archdruid brings the knight to D7. our hero claims the enemy rook by landing on B4.
Corrupted Archdruid's bishop falls on C2 and tears the pawn from our hero.
our hero captures the enemy pawn: the queen leaps from B4 to D4.
Corrupted Archdruid sets the bishop on D3, watching every square. our hero claims the enemy bishop by landing on D3.
From the dark, Corrupted Archdruid pushes the knight to C5. Check: our hero tightens the net by bringing the queen to E3.
Corrupted Archdruid answers by moving the king from E7 to D8. our hero gives check with the rook on A8.
With dungeon cunning, Corrupted Archdruid brings the king to D7. From H3, our hero's queen forces Corrupted Archdruid to defend.
Corrupted Archdruid's bishop advances from F7 to E6. our hero claims the enemy pawn by landing on H4.
Corrupted Archdruid sets the knight on B3, watching every square. Without hurry or fear, our hero places the pawn on E4, while from the dark, Corrupted Archdruid pushes the bishop to G4.
our hero captures the bishop on G4 and leaves Corrupted Archdruid in check.
Corrupted Archdruid answers by moving the king from D7 to C6; then our hero slides the queen across the board, from G4 to E2. With dungeon cunning, Corrupted Archdruid brings the king to B7.
our hero gives check with the rook on A7.
Corrupted Archdruid's king advances from B7 to B8; then our hero advances the queen from E2 to C4. Corrupted Archdruid sets the pawn on D5, watching every square.
our hero claims the enemy knight by landing on B3.
Corrupted Archdruid's pawn falls on E4 and tears the pawn from our hero.
And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 32 / 7
- First capture
- move 0
- Skills used
- 1
Floor 30 statistics
Against Corrupted Archdruid, heroes have won 26% of 39 finished games (10 wins, 29 losses, 0 draws). Average length: 23 moves. Average game time: 1 min 21 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 79% of the games on this floor.