Battle chronicle
In the depths of Cursed forest, our hero faces Young Treant.
With an adventurer's precision, our hero takes the rival rook on C3.
Young Treant falls to our hero's mate. The legend grows.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Young Treant's pawn.
Young Treant moves the bishop from A6 to F1 and topples our hero's bishop.
A clean strike: our hero's king topples the bishop on F1.
Young Treant advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Young Treant's pawn.
Young Treant sets the bishop on E7, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Young Treant pushes the rook to B5, and right after that our hero's knight takes C3, leaving B1 behind.
Young Treant answers by moving the rook from B5 to B4; then our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Young Treant brings the rook to C4.
With a steady hand, our hero brings the bishop to B2, and young Treant's king advances from E8 to F7. our hero advances the pawn from G3 to G4, while young Treant sets the knight on D7, watching every square.
Without hurry or fear, our hero places the knight on D5. Young Treant moves the queen from B7 to D5 and topples our hero's knight.
our hero's rook takes H3, leaving H1 behind. Young Treant answers by moving the knight from D7 to B6, and right after that our hero slides the knight across the board, from F3 to E1.
Thanks to Stealth, our hero fools Young Treant on the board.
With dungeon cunning, Young Treant brings the queen to B5, while with a steady hand, our hero brings the bishop to C3. Young Treant captures the bishop on C3 and puts our hero in check.
our hero advances the king from F1 to G1; then young Treant sets the queen on B3, watching every square. A clean strike: our hero's pawn topples the rook on C3.
From the dark, Young Treant pushes the knight to C4.
In the end, our hero delivers checkmate and Young Treant flees the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 4
- Material captured (hero / opponent)
- 10 / 10
- First capture
- move 0
- Skills used
- 1
Floor 22 statistics
Against Young Treant, heroes have won 40% of 173 finished games (70 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 92% of the games on this floor.