Battle chronicle
our hero draws pieces against Centipede. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from H3 to G4 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3, while with dungeon cunning, Centipede brings the pawn to E4. From H3 to G4, our hero's pawn swallows Centipede's rook.
Centipede's bishop advances from F5 to E6. A clean strike: our hero's rook topples the pawn on A6.
Centipede sets the knight on C8, watching every square, and right after that without hurry or fear, our hero places the rook on A5. From the dark, Centipede pushes the pawn to E3.
A clean strike: our hero's rook topples the pawn on C5.
Centipede answers by moving the bishop from E6 to A2. By taking the knight on C8, our hero drives Centipede into check.
With dungeon cunning, Centipede brings the king to F7. With a steady hand, our hero brings the rook to C2, while centipede's bishop advances from A2 to B1.
our hero advances the rook from C2 to C1, and centipede sets the bishop on E4, watching every square. Without hurry or fear, our hero places the rook on C5.
From the dark, Centipede pushes the king to E6. From C5 to G5, our hero's rook swallows Centipede's pawn.
Centipede answers by moving the bishop from E4 to D3. A clean strike: our hero's rook topples the pawn on G7.
With dungeon cunning, Centipede brings the pawn to A5. With a steady hand, our hero brings the rook to G8, and centipede's pawn advances from A5 to A4.
our hero advances the rook from G8 to A8, while centipede sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Centipede pushes the bishop to G6; then our hero's rook takes A6, leaving A8 behind. Centipede answers by moving the bishop from G6 to H5, and right after that our hero slides the rook across the board, from A6 to H6.
With dungeon cunning, Centipede brings the bishop to F3. With a steady hand, our hero brings the pawn to G6, while centipede's pawn advances from E3 to E2.
our hero advances the pawn from G6 to G7, and centipede sets the pawn on D6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Centipede pushes the bishop to G2. Check: our hero tightens the net by bringing the queen to G7.
Centipede answers by moving the king from E7 to E8. And it is checkmate: our hero ends the game on H8.