Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's king lands on E1 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3, and right after that with dungeon cunning, Bat brings the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Bat's knight advances from D5 to B4. our hero advances the pawn from C2 to C3, and right after that bat sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the rook on B1. Bat's knight reaches C2 and threatens our hero's king.

our hero's king takes D2, leaving E1 behind. Bat answers by moving the knight from C2 to A3. our hero captures the enemy knight: the bishop leaps from C1 to A3.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the rook to B3, and right after that bat's rook advances from A4 to A6.

our hero advances the pawn from D3 to D4; then bat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on C5.

Bat's pawn falls on C5 and tears the pawn from our hero.

our hero captures the pawn on B7 and leaves Bat in check.

Bat answers by moving the king from F7 to E8, while our hero slides the rook across the board, from B7 to H7. With dungeon cunning, Bat brings the pawn to E4.

our hero captures the enemy pawn: the rook leaps from H7 to H5.

Bat's king advances from E8 to F8. our hero advances the rook from H5 to D5. Bat's rook falls on A3 and tears the bishop from our hero.

our hero captures the enemy pawn: the rook leaps from D5 to D6.

From the dark, Bat pushes the rook to A8, while our hero's rook takes C6, leaving D6 behind. Bat gives check with the rook on D8.

our hero slides the king across the board, from D2 to E1; then with dungeon cunning, Bat brings the king to G8. our hero claims the enemy pawn by landing on C5.

Bat's rook advances from D8 to B8. our hero advances the rook from C5 to C4.

Bat gives check with the rook on B1.

Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the rook to E1. our hero captures the enemy rook: the king leaps from D2 to E1.

Bat answers by moving the king from G8 to F7. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Bat brings the king to F6. Check: our hero tightens the net by bringing the rook to F4.

Bat's king advances from F6 to G7. our hero advances the pawn from E3 to E4, and right after that bat sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the king to H5. Check: our hero tightens the net by bringing the rook to F5.

Bat answers by moving the king from H5 to G4, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Bat brings the king to H4.

With a steady hand, our hero brings the pawn to E6, and right after that bat's king advances from H4 to G4. Check: our hero tightens the net by bringing the pawn to H3.

Bat sets the king on H4, watching every square. our hero gives check with the pawn on G3.

Bat's king falls on G3 and tears the pawn from our hero.

our hero's pawn takes E7, leaving E6 behind. Bat answers by moving the king from G3 to H4. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Bat brings the king to G3. With a steady hand, our hero brings the queen to H8; then bat's king advances from G3 to H2.

From F2, our hero's rook forces Bat to defend.

Bat sets the king on H1, watching every square. Check: our hero tightens the net by bringing the rook to H2.

A cruel blow: Bat's king captures our hero's knight on G1.

our hero's queen takes E5, leaving H8 behind.

Draw. The dungeon keeps the names of our hero and Bat.