Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on D4.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero's rook takes D1, leaving A1 behind. Giant Rat answers by moving the bishop from G4 to E6. From D1 to D6, our hero's rook swallows Giant Rat's bishop.

With dungeon cunning, Giant Rat brings the bishop to D5. A clean strike: our hero's rook topples the bishop on D5.

Giant Rat's pawn advances from A5 to A4. By taking the pawn on E5, our hero drives Giant Rat into check.

Giant Rat sets the king on D7, watching every square. A clean strike: our hero's rook topples the pawn on E4.

From the dark, Giant Rat pushes the pawn to A2. From E4 to E3, our hero's rook swallows Giant Rat's pawn.

Giant Rat's pawn crowns on A1 and a hostile queen is born.

our hero slides the king across the board, from E1 to D2, while with dungeon cunning, Giant Rat brings the queen to F6. With a steady hand, our hero brings the rook to E4.

Giant Rat gives check with the queen on H6.

our hero advances the king from D2 to C3. Giant Rat's queen reaches H8 and threatens our hero's king.

From C3 to C4, our hero's king swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the queen to B2; then our hero's rook takes E2, leaving E4 behind. Giant Rat answers by moving the pawn from A6 to A5.

Check: our hero tightens the net by bringing the rook to D2.

Giant Rat's queen reaches D4 and threatens our hero's king.

By taking the queen on D4, our hero drives Giant Rat into check.

Giant Rat's king advances from D7 to E7. our hero advances the king from C4 to C5, and giant Rat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the rook on A4. From the dark, Giant Rat pushes the king to E6. From A4 to A3, our hero's rook swallows Giant Rat's pawn.

Giant Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's rook topples the pawn on A4.

With dungeon cunning, Giant Rat brings the king to F5. With a steady hand, our hero brings the rook to A6, and giant Rat's king advances from F5 to G4.

A clean strike: our hero's rook topples the pawn on C6.

Giant Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the rook on E6. From the dark, Giant Rat pushes the king to F4; then our hero's king takes D4, leaving C5 behind.

Giant Rat answers by moving the king from F4 to G5, and right after that our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Giant Rat brings the king to F5.

With a steady hand, our hero brings the pawn to C5, while giant Rat's king advances from F5 to G4. our hero advances the pawn from C5 to C6, and giant Rat sets the king on G3, watching every square.

Without hurry or fear, our hero places the rook on E4. Giant Rat advances to G2 and claims our pawn.

our hero's pawn takes C7, leaving C6 behind. Giant Rat answers by moving the king from G2 to F2; then our hero slides the king across the board, from D4 to D3.

With dungeon cunning, Giant Rat brings the king to G2. With a steady hand, our hero brings the rook to E3, and giant Rat's king advances from G2 to F1.

Promotion: on C8, our hero turns a pawn into a queen.

Giant Rat sets the king on F2, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Giant Rat pushes the king to G2; then our hero's rook takes F3, leaving E3 behind. Giant Rat answers by moving the king from G2 to H1, and right after that our hero slides the queen across the board, from F8 to G8.

With dungeon cunning, Giant Rat brings the king to H2. Check: our hero tightens the net by bringing the queen to G3.

Giant Rat's king advances from H2 to H1. And it is checkmate: our hero ends the game on F1.