Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

A cruel blow: Skeleton's rook captures our hero's rook on H5.

The duel ends in a draw: our hero and Skeleton withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from C2 to B3.

From the dark, Skeleton pushes the bishop to F4. our hero claims the enemy pawn by landing on A4.

Skeleton answers by moving the pawn from F6 to F5, and our hero slides the pawn across the board, from B2 to B3. A cruel blow: Skeleton's knight captures our hero's pawn on A4.

our hero claims the enemy knight by landing on A4.

Skeleton's rook advances from E6 to D6. our hero advances the knight from G1 to H3.

A cruel blow: Skeleton's bishop captures our hero's pawn on H2.

our hero claims the enemy bishop by landing on H2.

From the dark, Skeleton pushes the rook to D7, and our hero's knight takes F4, leaving H3 behind. Skeleton answers by moving the rook from G6 to H6, while our hero slides the rook across the board, from H2 to H5.

With dungeon cunning, Skeleton brings the pawn to G5. our hero captures the enemy pawn: the rook leaps from H5 to G5.

Skeleton's rook advances from H6 to H7. our hero claims the enemy pawn by landing on F5.

Skeleton sets the rook on D8, watching every square, and without hurry or fear, our hero places the rook on H5. A cruel blow: Skeleton's rook captures our hero's rook on H5.

our hero claims the enemy rook by landing on H5.

Skeleton answers by moving the knight from A6 to C7. Check: our hero tightens the net by bringing the knight to F6.

With dungeon cunning, Skeleton brings the king to F7. With a steady hand, our hero brings the knight to H7, and right after that skeleton's king advances from F7 to G8.

From F6, our hero's knight forces Skeleton to defend.

Skeleton sets the king on G7, watching every square, while without hurry or fear, our hero places the knight on E4. From the dark, Skeleton pushes the rook to D5.

our hero gives check with the bishop on B2.

Skeleton answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Skeleton brings the knight to A6.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

Skeleton's rook advances from D5 to E5, and right after that our hero advances the queen from D1 to D4. Skeleton sets the rook on E7, watching every square.

Without hurry or fear, our hero places the knight on D2, while from the dark, Skeleton pushes the knight to C7. our hero's knight takes C4, leaving D2 behind.

From the shadows, Backstab. Skeleton loses a piece to our hero's blade.

Skeleton's rook falls on E4 and tears the knight from our hero.

our hero captures the enemy rook: the queen leaps from D4 to E4.

With dungeon cunning, Skeleton brings the knight to B5. our hero claims the enemy pawn by landing on A5.

Skeleton's knight advances from B5 to C7, while our hero advances the knight from A5 to C6. Skeleton sets the king on F8, watching every square, and without hurry or fear, our hero places the knight on E7.

From the dark, Skeleton pushes the knight to B5. our hero captures the enemy knight: the pawn leaps from A4 to B5.

Skeleton answers by moving the king from F8 to F7. our hero slides the pawn across the board, from C5 to C6; then with dungeon cunning, Skeleton brings the king to F8.

With a steady hand, our hero brings the pawn to C7, and right after that skeleton's king advances from F8 to F7. our hero advances the pawn from B5 to B6.

Skeleton sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on B7. From the dark, Skeleton pushes the king to E8.

our hero's pawn crowns on B8 and becomes a queen.

Skeleton answers by moving the king from E8 to F7. our hero's pawn crowns on C8 and becomes a queen.

Draw. The dungeon keeps the names of our hero and Skeleton.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 56 s
Moves
65
How it ended
stalemate
Captures (hero / opponent)
11 / 4
Material captured (hero / opponent)
25 / 10
First capture
move 0
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 84% of the games on this floor.

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