Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

our hero answers with fury: the rook leaps from A1 to A2 and captures the enemy rook.

In the end, our hero delivers checkmate and Skeleton flees the board.

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The battle, move by move

our hero's queen takes F3, leaving D1 behind. Skeleton gives check with the bishop on D2.

our hero claims the enemy bishop by landing on D2.

With dungeon cunning, Skeleton brings the king to E7. With a steady hand, our hero brings the queen to C3; then skeleton's knight advances from F7 to E5.

our hero advances the queen from C3 to E3, and right after that skeleton sets the rook on G4, watching every square. Without hurry or fear, our hero places the bishop on H3.

From the dark, Skeleton pushes the rook to F4, while our hero's rook takes G1, leaving H1 behind. Skeleton answers by moving the pawn from B5 to B4.

From G7, our hero's rook forces Skeleton to defend.

our hero activates Backstab and silently removes a threat from Skeleton.

With dungeon cunning, Skeleton brings the king to E8. our hero claims the enemy pawn by landing on C7.

Skeleton's pawn reaches C3 and threatens our hero's king.

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

After toppling the pawn on F2, Skeleton threatens our hero's king.

Without hurry or fear, our hero places the king on E1, and from the dark, Skeleton pushes the rook to A2. our hero captures the enemy rook: the rook leaps from A1 to A2.

Skeleton answers by moving the rook from F6 to F5. our hero claims the enemy pawn by landing on B7.

With dungeon cunning, Skeleton brings the rook to F3. our hero captures the enemy pawn: the queen leaps from E3 to H6.

Skeleton's knight advances from C6 to D4. Check: our hero tightens the net by bringing the queen to H8.

Skeleton sets the rook on F8, watching every square. our hero gives check with the queen on H5.

From the dark, Skeleton pushes the rook to F7. Mate. our hero's rook on A8 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 8 s
Moves
31
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 1
Skills used
1

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (31 moves) lasted longer than 36% of the games on this floor.

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