Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

A cruel blow: Spider's knight captures our hero's knight on D5.

The duel ends in a draw: our hero and Spider withdraw.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the pawn to A3. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Spider's pawn advances from C7 to C6. our hero advances the knight from G1 to F3, and right after that spider sets the king on D8, watching every square.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

After toppling the pawn on F2, Spider threatens our hero's king.

our hero's king takes F1, leaving E1 behind. Spider answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the knight leaps from E5 to G6.

With dungeon cunning, Spider brings the king to C8. our hero captures the pawn on E7 and leaves Spider in check.

Spider's king advances from C8 to C7. our hero gives check with the knight on D5.

A cruel blow: Spider's knight captures our hero's knight on D5.

Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the knight to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.

Spider answers by moving the king from C7 to B6, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the pawn to A5.

our hero captures the pawn on A5 and leaves Spider in check.

Spider's king advances from B6 to A6. our hero advances the pawn from G4 to G5. Spider's knight falls on G5 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E4. From the dark, Spider pushes the knight to E6, while our hero's pawn takes E5, leaving E4 behind.

Spider's king falls on A5 and tears the pawn from our hero.

our hero slides the pawn across the board, from C2 to C3; then with dungeon cunning, Spider brings the knight to C7. our hero claims the enemy pawn by landing on F2.

Spider's king advances from A5 to B6. our hero advances the king from F2 to E3; then spider sets the knight on E6, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Spider pushes the knight to F4. our hero captures the enemy knight: the king leaps from E4 to F4.

Spider answers by moving the king from B6 to C6, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the king to D6.

With a steady hand, our hero brings the king to F5; then spider's king advances from D6 to C7. our hero advances the pawn from E6 to E7, and right after that spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Spider pushes the king to C6. our hero's pawn crowns on E8 and becomes a queen.

Spider answers by moving the king from C6 to B6, and our hero slides the queen across the board, from E8 to C8. With dungeon cunning, Spider brings the king to A5.

our hero captures the pawn on C5 and leaves Spider in check.

Spider's king advances from A5 to A4. Check: our hero tightens the net by bringing the queen to C6.

Spider sets the king on B3, watching every square, while without hurry or fear, our hero places the queen on F3. From the dark, Spider pushes the king to C2, and our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the king from C2 to B2, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to C2.

With a steady hand, our hero brings the pawn to C7; then spider's king advances from C2 to D2. our hero's pawn crowns on C8 and becomes a queen.

Spider sets the king on E1, watching every square, and without hurry or fear, our hero places the queen on D8.

Draw. The dungeon keeps the names of our hero and Spider.