Battle chronicle
The duel begins: our hero against Pit Spider on floor 9.
Pit Spider advances its pawn to G4 and claims our queen.
Pit Spider falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from F2 to F3; then with dungeon cunning, Pit Spider brings the rook to D6. our hero claims the enemy pawn by landing on B3.
Pit Spider's rook advances from D6 to D4. our hero captures the enemy rook: the queen leaps from D1 to D4.
Pit Spider sets the knight on C6, watching every square. our hero claims the enemy rook by landing on F6.
From the dark, Pit Spider pushes the knight to E5. our hero captures the enemy knight: the queen leaps from F6 to E5.
Pit Spider answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on F4.
With dungeon cunning, Pit Spider brings the pawn to F5. With a steady hand, our hero brings the queen to G4.
A cruel blow: Pit Spider's pawn captures our hero's queen on G4.
our hero claims the enemy pawn by landing on G4.
Pit Spider sets the pawn on G5, watching every square. our hero captures the enemy pawn: the knight leaps from G1 to H3.
A cruel blow: Pit Spider's bishop captures our hero's rook on H1.
our hero's bishop takes G2, leaving F1 behind. Pit Spider answers by moving the pawn from E7 to E5. our hero captures the enemy bishop: the bishop leaps from G2 to H1.
With dungeon cunning, Pit Spider brings the pawn to E4. our hero claims the enemy pawn by landing on G5.
Pit Spider's king advances from F8 to G7. our hero captures the enemy pawn: the knight leaps from G5 to E4.
Pit Spider sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on B4. From the dark, Pit Spider pushes the pawn to H5.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
Pit Spider answers by moving the pawn from D7 to D5, while our hero slides the knight across the board, from E4 to C3. With dungeon cunning, Pit Spider brings the king to H7.
With a steady hand, our hero brings the pawn to B5; then pit Spider's king advances from H7 to G7. our hero advances the pawn from B5 to B6, and right after that pit Spider sets the pawn on D4, watching every square.
Without hurry or fear, our hero places the knight on D5. From the dark, Pit Spider pushes the pawn to D3, while our hero's knight takes C3, leaving D5 behind.
Pit Spider's pawn falls on C2 and tears the pawn from our hero.
our hero slides the bishop across the board, from C1 to D2. On B1, Pit Spider promotes and gains a reinforcing queen.
our hero claims the enemy queen by landing on B1.
Pit Spider's king advances from G7 to H8. our hero advances the pawn from B6 to B7; then pit Spider sets the king on G8, watching every square.
our hero's pawn crowns on B8 and becomes a queen.
From the dark, Pit Spider pushes the king to H7, and our hero's pawn takes B4, leaving B2 behind. Pit Spider answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from B4 to B5.
With dungeon cunning, Pit Spider brings the king to F6. With a steady hand, our hero brings the pawn to B6; then pit Spider's king advances from F6 to E6.
our hero advances the pawn from B6 to B7, and right after that pit Spider sets the king on E7, watching every square. Without hurry or fear, our hero places the queen on C8.
From the dark, Pit Spider pushes the king to F7. our hero's pawn crowns on B8 and becomes a queen.
Pit Spider answers by moving the king from F7 to E7, and our hero slides the rook across the board, from B1 to B6. With dungeon cunning, Pit Spider brings the king to F7.
Mate. our hero's queen on B7 leaves Pit Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 19 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 12 / 4
- Material captured (hero / opponent)
- 32 / 18
- First capture
- move 1
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 69% of the games on this floor.