Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from F2 to G3 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy knight by landing on G3.

From the dark, Slug pushes the pawn to E4. our hero captures the enemy pawn: the bishop leaps from C1 to H6.

Slug answers by moving the king from E8 to F7, while our hero slides the bishop across the board, from H6 to F4. With dungeon cunning, Slug brings the bishop to B4.

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

Slug's king advances from F7 to F6. our hero claims the enemy bishop by landing on B4.

Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to F7, while our hero's king takes E3, leaving E2 behind.

Slug answers by moving the pawn from H7 to H6. our hero captures the enemy pawn: the king leaps from E3 to E4.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the king to E5, and right after that slug's king advances from G6 to H7.

our hero advances the pawn from B4 to B5; then slug sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on B6.

From the dark, Slug pushes the king to G7, and our hero's pawn takes B7, leaving B6 behind. Slug answers by moving the pawn from H6 to H5.

our hero's pawn crowns on B8 and becomes a queen.

Slug gives check with the pawn on D6.

our hero captures the enemy pawn: the king leaps from E5 to E6.

Slug's king advances from G7 to H7. our hero claims the enemy pawn by landing on E7.

Slug sets the king on G6, watching every square. our hero captures the enemy pawn: the king leaps from E7 to D6.

From the dark, Slug pushes the king to G7, while our hero's queen takes E8, leaving B8 behind. Slug answers by moving the pawn from H5 to H4.

our hero captures the enemy pawn: the pawn leaps from G3 to H4.

With dungeon cunning, Slug brings the king to F6. From E6, our hero's queen forces Slug to defend.

Slug's king advances from F6 to G7. our hero advances the pawn from C2 to C3; then slug sets the pawn on G3, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to F8, and our hero's pawn takes C5, leaving C4 behind.

Slug answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the pawn to C7; then slug's king advances from F8 to G7. our hero's pawn crowns on C8 and becomes a queen.

Slug sets the king on H7, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Slug pushes the king to H8. And it is checkmate: our hero ends the game on E8.