Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to F4, and right after that rat's knight advances from C6 to A7.
our hero advances the pawn from E2 to E4; then rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the pawn to D5, and our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from A7 to C8, while our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C3; then rat's knight advances from C8 to A7.
our hero advances the pawn from C3 to C4. Rat's pawn falls on E4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from D3 to E4.
From the dark, Rat pushes the knight to B5. our hero claims the enemy knight by landing on B5.
Rat answers by moving the pawn from E6 to E5, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Rat brings the king to C8.
our hero claims the enemy pawn by landing on E5.
Rat's pawn advances from C5 to C4. our hero advances the pawn from E5 to E6; then rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the pawn to C3. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the pawn from C6 to C5. our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to A8.
Rat's king advances from C8 to D7. our hero advances the pawn from B6 to B7, and right after that rat sets the pawn on C2, watching every square.
From A4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C7, while our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from C7 to B6.
And it is checkmate: our hero ends the game on B8.