Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on F5 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero advances the pawn from B2 to B3, and right after that rat sets the knight on F8, watching every square. our hero captures the enemy pawn: the bishop leaps from C1 to A3.

From the dark, Rat pushes the knight to H7. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F8.

our hero claims the enemy pawn by landing on G4.

Rat's king advances from F8 to G7. our hero advances the knight from G1 to F3; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the knight on E5. From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the knight leaps from E5 to C6.

Rat answers by moving the king from G7 to F7. our hero claims the enemy pawn by landing on E7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the bishop to C5; then rat's knight advances from H7 to G5.

our hero claims the enemy pawn by landing on A5.

Rat sets the knight on E4, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the knight to D6, while our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from H4 to H5. A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero claims the enemy pawn by landing on H5.

Rat's knight advances from D6 to F5. our hero advances the pawn from H5 to H6; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to E7. our hero's pawn crowns on H8 and becomes a queen.

Rat answers by moving the pawn from C7 to C5. Check: our hero tightens the net by bringing the queen to E5.

With dungeon cunning, Rat brings the king to D8. our hero captures the enemy knight: the queen leaps from E5 to F5.

Rat's king advances from D8 to E8. our hero advances the knight from A5 to C6, and right after that rat sets the pawn on C4, watching every square.

Check: our hero tightens the net by bringing the queen to E6.

From the dark, Rat pushes the king to F8. And it is checkmate: our hero ends the game on H6.