Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's knight.
Rat's king advances from E8 to F7. our hero advances the pawn from A3 to A4, while rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F8; then our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to H4. Rat advances to H4 and claims our pawn.
From G3 to H4, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to G8, and right after that our hero's king takes G3, leaving F2 behind.
Rat answers by moving the king from G8 to H7; then our hero slides the king across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to C3, and rat's pawn advances from C7 to C6. our hero advances the pawn from H4 to H5, while rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to H7; then our hero's king takes G5, leaving G4 behind.
Rat answers by moving the king from H7 to G7. our hero gives check with the pawn on H6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to G6, while rat's king advances from F8 to G8.
Check: our hero tightens the net by bringing the pawn to H7.
Rat sets the king on H8, watching every square; then without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the pawn to D5, and right after that our hero's pawn takes C4, leaving C3 behind.
Rat moves the pawn from D5 to E4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E4.
The duel ends in a draw: our hero and Rat withdraw.