Battle chronicle

A new legend is written: our hero challenges Zombie on floor 12.

our hero answers with fury: the bishop leaps from E3 to B6 and captures the enemy rook.

In the end, our hero delivers checkmate and Zombie flees the board.

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The battle, move by move

Without hurry or fear, our hero places the queen on D4. From the dark, Zombie pushes the rook to G6. our hero captures the enemy knight: the queen leaps from D4 to A7.

A cruel blow: Zombie's rook captures our hero's knight on B1.

our hero gives check with the queen on B8.

With dungeon cunning, Zombie brings the king to F7. From F4, our hero's queen forces Zombie to defend.

Zombie's king advances from F7 to E8. Check: our hero tightens the net by bringing the queen to B8.

Zombie sets the king on F7, watching every square, and without hurry or fear, our hero places the queen on C7. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

From the dark, Zombie pushes the pawn to D4. our hero claims the enemy bishop by landing on D7.

Zombie answers by moving the pawn from A5 to A4. Check: our hero tightens the net by bringing the queen to D5.

With dungeon cunning, Zombie brings the king to F6. our hero captures the pawn on D4 and leaves Zombie in check.

Zombie's king advances from F6 to F7. From C4, our hero's queen forces Zombie to defend.

Zombie gives check with the rook on E6.

Without hurry or fear, our hero places the king on D2, and from the dark, Zombie pushes the pawn to G2. our hero's rook takes H2, leaving H1 behind, while zombie answers by moving the king from F7 to F8.

our hero slides the king across the board, from D2 to C2. With dungeon cunning, Zombie brings the rook to B6.

Check: our hero tightens the net by bringing the queen to F4.

Zombie's king advances from F8 to G7. our hero gives check with the queen on D4.

Zombie sets the king on F8, watching every square. From F2, our hero's queen forces Zombie to defend.

From the dark, Zombie pushes the king to E8. our hero claims the enemy pawn by landing on G2.

Zombie answers by moving the rook from B1 to B3; then our hero slides the bishop across the board, from C1 to E3. Check from Zombie: the rook plants itself on B2.

With a steady hand, our hero brings the king to C1. Zombie's king advances from E8 to D8.

our hero captures the rook on B6 and leaves Zombie in check.

A cruel blow: Zombie's rook captures our hero's bishop on B6.

our hero captures the rook on B6 and leaves Zombie in check.

From the dark, Zombie pushes the king to D7. From D2, our hero's rook forces Zombie to defend.

Zombie answers by moving the king from D7 to E8. Check: our hero tightens the net by bringing the queen to B8.

With dungeon cunning, Zombie brings the king to F7. our hero gives check with the rook on F2.

Zombie's king advances from F7 to E6. From C8, our hero's queen forces Zombie to defend.

Zombie sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to H8.

From the dark, Zombie pushes the king to E6. our hero captures the pawn on H6 and leaves Zombie in check.

Zombie answers by moving the king from E6 to D7. From D2, our hero's queen forces Zombie to defend.

With dungeon cunning, Zombie brings the king to E8, and right after that with a steady hand, our hero brings the queen to A5. Zombie's bishop advances from G4 to F5.

our hero captures the pawn on A4 and leaves Zombie in check.

Zombie sets the king on D8, watching every square. our hero claims the enemy pawn by landing on A6.

From the dark, Zombie pushes the pawn to E6. Check: our hero tightens the net by bringing the queen to D6.

Zombie answers by moving the king from D8 to E8, and right after that our hero slides the queen across the board, from D6 to E5. In that instant, Backstab: one of Zombie's pieces vanishes without a trace.

With dungeon cunning, Zombie brings the king to D8. our hero captures the enemy pawn: the queen leaps from E5 to E6.

Zombie's king advances from D8 to C7. Check: our hero tightens the net by bringing the queen to E5.

Zombie sets the king on B6, watching every square. our hero captures the enemy pawn: the queen leaps from E5 to H5.

From the dark, Zombie pushes the king to C7. From F7, our hero's rook forces Zombie to defend.

Zombie answers by moving the king from C7 to B6. Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Zombie brings the king to A5. our hero gives check with the rook on F5.

Zombie's king advances from A5 to A4. From G4, our hero's queen forces Zombie to defend.

Zombie sets the king on B3, watching every square. Check: our hero tightens the net by bringing the rook to F3.

From the dark, Zombie pushes the king to A2, while our hero's king takes C2, leaving C1 behind. Zombie answers by moving the king from A2 to A1.

our hero slides the king across the board, from C2 to C3; then with dungeon cunning, Zombie brings the king to A2. With a steady hand, our hero brings the king to C4, and right after that zombie's king advances from A2 to A1.

our hero advances the king from C4 to C5. Zombie sets the king on A2, watching every square, while without hurry or fear, our hero places the queen on E4.

From the dark, Zombie pushes the king to A1, and our hero's queen takes E2, leaving E4 behind. Zombie answers by moving the king from A1 to B1.

And it is checkmate: our hero ends the game on F1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 24 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
23 / 6
First capture
move 1
Skills used
2

Floor 12 statistics

Against Zombie, heroes have won 59% of 225 finished games (132 wins, 73 losses, 20 draws). Average length: 40 moves. Average game time: 2 min 47 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 96% of the games on this floor.

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