Battle chronicle

A new legend is written: our hero challenges Skeleton on floor 11.

A cruel blow: Skeleton's rook captures our hero's queen on A8.

Checkmate! our hero topples Skeleton and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

Skeleton answers by moving the rook from E6 to E7. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

With dungeon cunning, Skeleton brings the knight to D5. With a steady hand, our hero brings the knight to F3, and right after that skeleton's king advances from E8 to D7.

our hero advances the king from E1 to F2; then skeleton sets the rook on E4, watching every square. Without hurry or fear, our hero places the bishop on E3.

Check from Skeleton: the bishop plants itself on G3.

our hero's king takes G2, leaving F2 behind. our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton gives check with the king on C7.

our hero slides the king across the board, from G2 to F2. Skeleton's knight falls on E3 and tears the bishop from our hero.

With a steady hand, our hero brings the rook to C1. Check from Skeleton: the rook plants itself on G2.

our hero advances the king from F2 to E1, and skeleton sets the rook on F4, watching every square. Without hurry or fear, our hero places the knight on D2, while from the dark, Skeleton pushes the rook to G5.

our hero's knight takes C4, leaving D2 behind. In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.

Check from Skeleton: the knight plants itself on G2.

our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Skeleton brings the knight to E3. our hero claims the enemy knight by landing on E3.

Skeleton's king advances from C7 to B8. our hero captures the enemy pawn: the rook leaps from C1 to C6.

Check from Skeleton: the rook plants itself on D4.

Without hurry or fear, our hero places the king on E1. From the dark, Skeleton pushes the rook to D8. our hero captures the enemy knight: the rook leaps from C6 to A6.

Skeleton answers by moving the rook from G5 to H5. our hero slides the rook across the board, from A6 to E6; then with dungeon cunning, Skeleton brings the king to C8.

With a steady hand, our hero brings the rook to E7, and right after that skeleton's rook advances from H5 to C5. our hero claims the enemy pawn by landing on G7.

Skeleton's rook reaches C1 and threatens our hero's king.

Without hurry or fear, our hero places the king on F2. From the dark, Skeleton pushes the rook to D7. From G8, our hero's rook forces Skeleton to defend.

Skeleton answers by moving the rook from D7 to D8. our hero slides the rook across the board, from G8 to G4, and right after that with dungeon cunning, Skeleton brings the rook to D7.

With a steady hand, our hero brings the rook to F4; then skeleton's rook advances from C1 to C6. our hero advances the knight from E3 to G4.

Skeleton sets the rook on D2, watching every square. our hero claims the enemy pawn by landing on F6.

From the dark, Skeleton pushes the pawn to B3, while our hero's knight takes E4, leaving F6 behind. Skeleton answers by moving the rook from D2 to D1.

our hero slides the rook across the board, from F4 to F5; then with dungeon cunning, Skeleton brings the rook to D8. our hero captures the enemy pawn: the rook leaps from F5 to A5.

Skeleton's rook advances from D8 to E8. our hero gives check with the rook on A8.

Skeleton sets the king on D7, watching every square. our hero captures the enemy rook: the rook leaps from A8 to E8.

A cruel blow: Skeleton's king captures our hero's rook on E8.

our hero's knight takes D2, leaving E4 behind; then skeleton answers by moving the rook from C6 to A6. our hero captures the enemy pawn: the knight leaps from D2 to B3.

With dungeon cunning, Skeleton brings the rook to B6. With a steady hand, our hero brings the knight to C5.

Skeleton's rook falls on B2 and tears the pawn from our hero.

our hero advances the pawn from A4 to A5. Skeleton sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on A6.

From the dark, Skeleton pushes the rook to A2, while our hero's king takes E3, leaving F2 behind. Skeleton gives check with the rook on A3.

our hero slides the king across the board, from E3 to D4; then with dungeon cunning, Skeleton brings the rook to A2. With a steady hand, our hero brings the pawn to E4, and right after that skeleton's rook advances from A2 to E2.

our hero advances the pawn from E4 to E5. Skeleton sets the king on C8, watching every square, while without hurry or fear, our hero places the king on D5.

Skeleton's rook reaches D2 and threatens our hero's king.

our hero's king takes C6, leaving D5 behind; then skeleton answers by moving the king from C8 to D8. our hero slides the pawn across the board, from E5 to E6, and right after that with dungeon cunning, Skeleton brings the king to E7.

With a steady hand, our hero brings the pawn to A7; then skeleton's rook advances from D2 to D8. our hero advances the king from C6 to C7.

Skeleton sets the rook on E8, watching every square, and without hurry or fear, our hero places the king on B7. From the dark, Skeleton pushes the king to F8.

our hero's pawn crowns on A8 and becomes a queen.

A cruel blow: Skeleton's rook captures our hero's queen on A8.

our hero claims the enemy rook by landing on A8.

With dungeon cunning, Skeleton brings the king to E7. With a steady hand, our hero brings the king to B7, and right after that skeleton's king advances from E7 to D6.

our hero advances the king from B7 to B6. Skeleton sets the king on E7, watching every square, while without hurry or fear, our hero places the king on C7.

From the dark, Skeleton pushes the king to E8, and our hero's king takes D6, leaving C7 behind. Skeleton answers by moving the king from E8 to D8.

Check: our hero tightens the net by bringing the pawn to E7.

With dungeon cunning, Skeleton brings the king to E8. With a steady hand, our hero brings the knight to E6; then skeleton's king advances from E8 to F7.

our hero advances the knight from E6 to C7. Skeleton sets the king on G8, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Skeleton pushes the king to H7, while our hero's knight takes E6, leaving C7 behind. Skeleton answers by moving the king from H7 to H6.

From H8, our hero's queen forces Skeleton to defend.

With dungeon cunning, Skeleton brings the king to G6. With a steady hand, our hero brings the king to E5, and right after that skeleton's king advances from G6 to F7.

our hero gives check with the queen on F6.

Skeleton sets the king on G8, watching every square. Mate. our hero's queen on G7 leaves Skeleton with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 22 s
Moves
119
How it ended
checkmate
Captures (hero / opponent)
11 / 4
Material captured (hero / opponent)
23 / 18
First capture
move 0
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (119 moves) lasted longer than 98% of the games on this floor.

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