Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

With dungeon cunning, Slug brings the pawn to D5. our hero claims the enemy pawn by landing on C3.

Slug's pawn advances from F7 to F6. our hero advances the pawn from F2 to F3; then slug sets the king on E7, watching every square.

our hero claims the enemy bishop by landing on E4.

From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Slug answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from H2 to H3. Slug's pawn falls on B3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from A2 to B3.

Slug's king advances from D7 to D6. our hero advances the pawn from C3 to C4, and right after that slug sets the pawn on F5, watching every square.

our hero captures the enemy pawn: the pawn leaps from H3 to G4.

From the dark, Slug pushes the king to D7. our hero claims the enemy pawn by landing on F5.

Slug answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Slug brings the king to F7.

our hero claims the enemy pawn by landing on B5.

Slug's king advances from F7 to G7. our hero advances the pawn from G2 to G4; then slug sets the king on G8, watching every square.

Without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the king to H7. our hero captures the enemy pawn: the rook leaps from A6 to B6.

Slug answers by moving the king from H7 to H8. Check: our hero tightens the net by bringing the rook to H6.

With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the bishop to B2; then slug's king advances from G8 to F8.

From H8, our hero's rook forces Slug to defend.

Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Slug pushes the king to D6, while our hero's pawn takes B4, leaving B3 behind.

Slug answers by moving the king from D6 to E7. From H7, our hero's rook forces Slug to defend.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to E5, and right after that slug's king advances from D8 to C8.

our hero advances the pawn from D5 to D6; then slug sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Slug pushes the king to C8, and our hero's pawn takes E6, leaving E5 behind. Slug answers by moving the king from C8 to D8.

our hero gives check with the pawn on E7.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the bishop to E5; then slug's king advances from D7 to E8.

Check: our hero tightens the net by bringing the pawn to D7.

Slug's king falls on D7 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on F7. From the dark, Slug pushes the king to C8. our hero's pawn crowns on F8 and becomes a queen.

Slug answers by moving the king from C8 to B7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Slug brings the king to B6. And it is checkmate: our hero ends the game on C6.