Battle chronicle

our hero draws pieces against Dark Fairy. The dungeon watches in silence.

our hero's bishop lands on G6 and defeats Dark Fairy's queen!

Checkmate! our hero topples Dark Fairy and claims victory.

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The battle, move by move

our hero slides the bishop across the board, from C1 to D2, while with dungeon cunning, Dark Fairy brings the rook to C2. From G1 to F3, our hero's knight swallows Dark Fairy's bishop.

Dark Fairy's pawn advances from A5 to A4. From H8, our hero's rook forces Dark Fairy to defend.

Dark Fairy sets the king on F7, watching every square. From F3 to D4, our hero's knight swallows Dark Fairy's pawn.

From the dark, Dark Fairy pushes the rook to B2; then our hero's knight takes F3, leaving D4 behind. Dark Fairy answers by moving the rook from B2 to B1.

From E5, our hero's knight forces Dark Fairy to defend.

Dark Fairy moves the rook from C5 to E5 and topples our hero's knight.

With a steady hand, our hero brings the pawn to G3, while dark Fairy's queen advances from G6 to F5. our hero advances the bishop from F1 to G2.

Dark Fairy captures the queen on D1 and puts our hero in check.

A clean strike: our hero's king topples the rook on D1.

From the dark, Dark Fairy pushes the pawn to A3, and right after that our hero's bishop takes F3, leaving G2 behind. Dark Fairy moves the rook from E5 to E2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the rook on E2.

With dungeon cunning, Dark Fairy brings the pawn to A2. With a steady hand, our hero brings the bishop to C3, and dark Fairy's queen advances from F5 to G6.

our hero advances the bishop from E2 to H5. From the shadows, Backstab. Dark Fairy loses a piece to our hero's blade.

Dark Fairy sets the knight on D5, watching every square. By taking the queen on G6, our hero drives Dark Fairy into check.

Dark Fairy moves the king from F7 to G6 and topples our hero's bishop.

our hero's bishop takes A1, leaving C3 behind, and right after that dark Fairy answers by moving the pawn from B5 to B4. our hero slides the rook across the board, from H8 to H4.

With dungeon cunning, Dark Fairy brings the king to F5, while with a steady hand, our hero brings the rook to D4. In that instant, Backstab: one of Dark Fairy's pieces vanishes without a trace.

Dark Fairy's pawn advances from E6 to E5. From D4 to B4, our hero's rook swallows Dark Fairy's pawn.

Dark Fairy sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the rook on B2. From the dark, Dark Fairy pushes the king to G4.

From B2 to A2, our hero's rook swallows Dark Fairy's pawn.

Dark Fairy answers by moving the king from G4 to H3. our hero slides the rook across the board, from A2 to A6, and with dungeon cunning, Dark Fairy brings the pawn to E4.

From A6 to B6, our hero's rook swallows Dark Fairy's pawn.

Dark Fairy's pawn advances from E6 to E5. A clean strike: our hero's bishop topples the pawn on E5.

Dark Fairy sets the pawn on E3, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Dark Fairy pushes the king to G2.

A clean strike: our hero's king topples the pawn on E3.

Dark Fairy answers by moving the king from G2 to H3. our hero slides the rook across the board, from B6 to G6, while with dungeon cunning, Dark Fairy brings the king to H2.

A clean strike: our hero's rook topples the pawn on G7.

Dark Fairy's king advances from H2 to G2; then our hero advances the king from E3 to E2. Dark Fairy sets the king on H3, watching every square, and right after that without hurry or fear, our hero places the king on F3.

From the dark, Dark Fairy pushes the king to H2. From H7, our hero's rook forces Dark Fairy to defend.

Dark Fairy answers by moving the king from H2 to G1. Check: our hero tightens the net by bringing the bishop to D4.

With dungeon cunning, Dark Fairy brings the king to F1. And it is checkmate: our hero ends the game on H1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
11 / 4
Material captured (hero / opponent)
29 / 16
First capture
move 1
Skills used
2

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 117 finished games (50 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 89% of the games on this floor.

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