Battle chronicle

A new legend is written: our hero challenges Pit Spider on floor 9.

With an adventurer's precision, our hero takes the rival rook on D4.

Pit Spider falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H4. Pit Spider's bishop falls on A2 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Pit Spider's pawn advances from B4 to B3. our hero advances the pawn from D2 to D4. Pit Spider's rook falls on D4 and tears the pawn from our hero.

our hero captures the enemy rook: the queen leaps from D1 to D4.

Check from Pit Spider: the rook plants itself on E7.

our hero's queen takes E3, leaving D4 behind. Pit Spider answers by moving the rook from E7 to E5. our hero captures the rook on E5 and leaves Pit Spider in check.

With dungeon cunning, Pit Spider brings the king to D8. our hero claims the enemy pawn by landing on C5.

Pit Spider's king advances from D8 to D7. our hero advances the queen from C5 to F8; then pit Spider sets the king on C7, watching every square.

Without hurry or fear, our hero places the queen on H6. From the dark, Pit Spider pushes the knight to F6. our hero captures the enemy pawn: the queen leaps from H6 to G6.

In that instant, Backstab: one of Pit Spider's pieces vanishes without a trace.

Pit Spider answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on H5.

Pit Spider's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy pawn: the bishop leaps from C1 to B2.

Pit Spider's bishop advances from A2 to B1. our hero claims the enemy bishop by landing on B1.

Pit Spider sets the pawn on B6, watching every square. Without hurry or fear, our hero places the bishop on H8, while from the dark, Pit Spider pushes the pawn to B2.

our hero claims the enemy pawn by landing on B2.

Pit Spider answers by moving the king from C7 to B7. our hero captures the pawn on B6 and leaves Pit Spider in check.

With dungeon cunning, Pit Spider brings the king to C7, and right after that with a steady hand, our hero brings the rook to A6. Pit Spider's king advances from C7 to D8; then our hero advances the queen from H5 to H6.

Pit Spider sets the king on D7, watching every square. our hero gives check with the queen on G7.

From the dark, Pit Spider pushes the king to C8. From G8, our hero's queen forces Pit Spider to defend.

Pit Spider answers by moving the king from C8 to C7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Pit Spider brings the king to B7; then with a steady hand, our hero brings the pawn to G7.

Pit Spider's king advances from B7 to C7, and right after that our hero advances the queen from G8 to F8. Pit Spider sets the king on D7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Pit Spider pushes the king to C7. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
49 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
20 / 3
First capture
move 1
Skills used
1

Floor 9 statistics

Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 51% of the games on this floor.

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