Battle chronicle

In the depths of Abyss, our hero faces Succubus.

With an adventurer's precision, our hero takes the rival queen on F4.

Succubus falls to our hero's mate. The legend grows.

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The battle, move by move

From B1 to A3, our hero's knight swallows Succubus's pawn.

Succubus answers by moving the rook from E5 to E3. A clean strike: our hero's pawn topples the rook on E3.

With dungeon cunning, Succubus brings the queen to F4. From E3 to F4, our hero's pawn swallows Succubus's queen.

Stealth. our hero's trap leaves Succubus confused.

Succubus's pawn advances from E6 to E5. A clean strike: our hero's pawn topples the pawn on F3.

Succubus sets the bishop on F8, watching every square. From F3 to G4, our hero's pawn swallows Succubus's pawn.

Succubus moves the bishop from F8 to A3 and topples our hero's knight.

A clean strike: our hero's bishop topples the bishop on A3.

Succubus answers by moving the king from E8 to D7, and our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Succubus brings the knight to H6.

A clean strike: our hero's rook topples the pawn on B5.

Succubus's king advances from D7 to E6. By taking the pawn on E5, our hero drives Succubus into check.

Succubus sets the king on D7, watching every square. Without hurry or fear, our hero places the bishop on F8, and right after that from the dark, Succubus pushes the knight to G8.

our hero's bishop takes C5, leaving F8 behind; then succubus answers by moving the pawn from H7 to H5. A clean strike: our hero's pawn topples the pawn on H5.

With dungeon cunning, Succubus brings the pawn to D3. From C2 to D3, our hero's pawn swallows Succubus's pawn.

Succubus moves the pawn from G6 to H5 and topples our hero's pawn.

A clean strike: our hero's rook topples the pawn on H5.

Succubus sets the king on C8, watching every square. Without hurry or fear, our hero places the rook on G5; then from the dark, Succubus pushes the king to D7.

A clean strike: our hero's rook topples the knight on G8.

Succubus answers by moving the king from D7 to E6. From G6, our hero's rook forces Succubus to defend.

With dungeon cunning, Succubus brings the king to F7, while with a steady hand, our hero brings the rook to G2. Succubus's king advances from F7 to E8.

In the end, our hero delivers checkmate and Succubus flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 3 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
12 / 2
Material captured (hero / opponent)
28 / 4
First capture
move 0
Skills used
1

Floor 64 statistics

Against Succubus, heroes have won 30% of 10 finished games (3 wins, 7 losses, 0 draws). Average length: 37 moves. Average game time: 4 min 1 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 70% of the games on this floor.

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