Battle chronicle
The duel begins: our hero against Centipede on floor 6.
our hero answers with fury: the rook leaps from A1 to C1 and captures the enemy rook.
In the end, our hero delivers checkmate and Centipede flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G3. From the dark, Centipede pushes the knight to F5. our hero claims the enemy bishop by landing on H4.
Centipede answers by moving the rook from B4 to B7. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
With dungeon cunning, Centipede brings the knight to D6. our hero claims the enemy pawn by landing on F6.
Centipede's knight advances from D6 to F5. our hero captures the enemy pawn: the pawn leaps from C2 to D3.
Centipede sets the rook on B8, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Centipede pushes the rook to C8, and our hero's pawn takes E4, leaving E2 behind.
Centipede gives check with the rook on C1.
our hero claims the enemy rook by landing on C1.
With dungeon cunning, Centipede brings the pawn to G5. our hero captures the enemy pawn: the bishop leaps from F4 to G5.
Centipede's knight advances from F5 to D4. our hero advances the rook from C1 to C4. Centipede gives check with the knight on C2.
our hero captures the enemy knight: the rook leaps from C4 to C2.
From the dark, Centipede pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.
Centipede answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Centipede brings the king to E8.
With a steady hand, our hero brings the pawn to A5, and right after that centipede's king advances from E8 to F8. our hero advances the pawn from A5 to A6; then centipede sets the pawn on H4, watching every square.
our hero claims the enemy pawn by landing on H4.
From the dark, Centipede pushes the king to E8, and our hero's pawn takes A7, leaving A6 behind. Centipede answers by moving the king from E8 to D7.
our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Centipede brings the king to E6. From C6, our hero's rook forces Centipede to defend.
Centipede's king advances from E6 to E5. Check: our hero tightens the net by bringing the queen to E8.
Centipede sets the king on D4, watching every square. our hero gives check with the rook on C4.
A cruel blow: Centipede's king captures our hero's pawn on D3.
our hero's rook takes C8, leaving C4 behind. Centipede answers by moving the king from D3 to D4. Check: our hero tightens the net by bringing the rook to D8.
With dungeon cunning, Centipede brings the king to C4. our hero gives check with the queen on C6.
Centipede's king advances from C4 to B3. From B8, our hero's rook forces Centipede to defend.
Centipede sets the king on A2, watching every square. our hero delivers the final mate from A6.