Battle chronicle
The duel begins: our hero against Apprentice on floor 54.
our hero answers with fury: the pawn leaps from E3 to F4 and captures the enemy queen.
In the end, our hero delivers checkmate and Apprentice flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3; then apprentice's pawn advances from H7 to H5. our hero claims the enemy queen by landing on F4.
Stealth. our hero's trap leaves Apprentice confused.
Apprentice sets the pawn on G5, watching every square. our hero captures the enemy pawn: the queen leaps from D1 to H5.
From the dark, Apprentice pushes the pawn to C4. our hero's knight takes F3, leaving G1 behind, and apprentice answers by moving the pawn from G5 to G4.
our hero slides the knight across the board, from F3 to H4. With dungeon cunning, Apprentice brings the king to D8. our hero claims the enemy pawn by landing on F5.
Apprentice's pawn advances from G7 to G6. our hero captures the enemy pawn: the queen leaps from H5 to G4.
Apprentice sets the rook on D5, watching every square. Without hurry or fear, our hero places the knight on H6, and from the dark, Apprentice pushes the pawn to F5.
our hero gives check with the queen on G5.
Apprentice answers by moving the king from D8 to C8. our hero claims the enemy pawn by landing on F7.
Apprentice's rook falls on D2 and tears the pawn from our hero.
our hero captures the enemy rook: the bishop leaps from C1 to D2.
Apprentice's king advances from C8 to B8. our hero claims the enemy pawn by landing on G6.
Apprentice sets the king on A7, watching every square. our hero captures the enemy pawn: the queen leaps from G6 to F5.
From the dark, Apprentice pushes the king to B7. Check: our hero tightens the net by bringing the queen to B5.
Apprentice answers by moving the king from B7 to A7. our hero captures the enemy pawn: the queen leaps from B5 to C4.
With dungeon cunning, Apprentice brings the king to B7, and right after that with a steady hand, our hero brings the pawn to A4. Apprentice's pawn advances from D7 to D5.
our hero captures the pawn on D5 and leaves Apprentice in check.
Apprentice sets the king on A7, watching every square. Without hurry or fear, our hero places the rook on A3, and from the dark, Apprentice pushes the king to B6.
From B3, our hero's rook forces Apprentice to defend.
Apprentice answers by moving the king from B6 to A7. our hero delivers the final mate from A5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 35 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 1
- Skills used
- 1
Floor 54 statistics
Against Apprentice, heroes have won 15% of 20 finished games (3 wins, 14 losses, 3 draws). Average length: 25 moves. Average game time: 1 min 23 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 80% of the games on this floor.