Battle chronicle
The duel begins: our hero against Centipede on floor 6.
With an adventurer's precision, our hero takes the rival rook on G4.
Draw. The dungeon keeps the names of our hero and Centipede.
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The battle, move by move
our hero slides the pawn across the board, from H2 to H3; then with dungeon cunning, Centipede brings the knight to G6. our hero claims the enemy rook by landing on G4.
Centipede's bishop advances from F5 to E6. Check: our hero tightens the net by bringing the rook to H8.
Centipede sets the knight on F8, watching every square, while without hurry or fear, our hero places the rook on H7. In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
From the dark, Centipede pushes the pawn to E4. our hero's rook takes H6, leaving H7 behind, while centipede answers by moving the king from E8 to E7.
our hero slides the rook across the board, from H6 to H5. With dungeon cunning, Centipede brings the king to D6.
our hero captures the enemy pawn: the rook leaps from H5 to G5.
Centipede's pawn advances from C5 to C4, and right after that our hero advances the rook from G5 to B5. Centipede sets the knight on G6, watching every square.
Without hurry or fear, our hero places the rook on B8, while from the dark, Centipede pushes the king to E7. our hero's rook takes A8, leaving B8 behind.
In that instant, Backstab: one of Centipede's pieces vanishes without a trace.
Centipede answers by moving the knight from G6 to H8. our hero captures the enemy pawn: the rook leaps from A8 to A6.
With dungeon cunning, Centipede brings the pawn to C3. With a steady hand, our hero brings the rook to A2; then centipede's pawn advances from D4 to D3.
our hero advances the rook from A2 to A1. Centipede sets the king on F7, watching every square, and without hurry or fear, our hero places the rook on A3.
From the dark, Centipede pushes the pawn to D6. our hero captures the enemy pawn: the rook leaps from A3 to C3.
From the shadows, Backstab. Centipede loses a piece to our hero's blade.
A cruel blow: Centipede's bishop captures our hero's pawn on G4.
our hero slides the rook across the board, from C3 to C4. With dungeon cunning, Centipede brings the pawn to D5. our hero captures the enemy pawn: the rook leaps from C4 to E4.
Centipede's bishop advances from G4 to F3. Check: our hero tightens the net by bringing the rook to F4.
Centipede sets the king on G8, watching every square. our hero captures the enemy bishop: the rook leaps from F4 to F3.
From the dark, Centipede pushes the knight to G6; then our hero's rook takes G3, leaving F3 behind. Centipede answers by moving the king from G8 to G7.
our hero captures the knight on G6 and leaves Centipede in check.
With dungeon cunning, Centipede brings the king to F8; then with a steady hand, our hero brings the rook to G5. Centipede's pawn advances from D5 to D4.
our hero advances the rook from G5 to G4, and centipede sets the king on E7, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Centipede pushes the king to F6, and right after that our hero's pawn takes G4, leaving G2 behind. Centipede answers by moving the king from F6 to G7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Centipede brings the king to G6. Check: our hero tightens the net by bringing the rook to D6.
Centipede's king advances from G6 to F5. our hero advances the pawn from G5 to G6, while centipede sets the king on E5, watching every square.
Without hurry or fear, our hero places the rook on D8, and from the dark, Centipede pushes the king to F6. our hero's pawn takes G7, leaving G6 behind.
Centipede's king falls on G7 and tears the pawn from our hero.
our hero gives check with the rook on D7.
With dungeon cunning, Centipede brings the king to G8. From D8, our hero's rook forces Centipede to defend.
Centipede's king advances from G8 to F7. our hero advances the rook from D8 to C8, and centipede sets the king on E6, watching every square.
our hero gives check with the rook on C6.
From the dark, Centipede pushes the king to F5, and right after that our hero's king takes E2, leaving E1 behind. Centipede answers by moving the king from F5 to E4; then our hero slides the king across the board, from E2 to F2.
With dungeon cunning, Centipede brings the king to F5, and right after that with a steady hand, our hero brings the king to F3. Centipede's king advances from F5 to G5.
our hero advances the king from F3 to E4, while centipede sets the king on H5, watching every square. Without hurry or fear, our hero places the king on F5, and from the dark, Centipede pushes the king to H4.
our hero's king takes G6, leaving F5 behind. Centipede answers by moving the king from H4 to G4, and right after that our hero slides the king across the board, from G6 to F6.
With dungeon cunning, Centipede brings the king to F4; then with a steady hand, our hero brings the king to E6. Centipede's king advances from F4 to F3.
our hero gives check with the rook on C3.
Centipede sets the king on F4, watching every square. Without hurry or fear, our hero places the king on F6, while from the dark, Centipede pushes the king to E4.
Check: our hero tightens the net by bringing the rook to C4.
Centipede answers by moving the king from E4 to F3; then our hero slides the king across the board, from F6 to F5. With dungeon cunning, Centipede brings the king to G2, and right after that with a steady hand, our hero brings the king to G4.
Centipede's king advances from G2 to G1. Check: our hero tightens the net by bringing the rook to C1.
Centipede sets the king on F2, watching every square. our hero gives check with the rook on C2.
From the dark, Centipede pushes the king to E1. From C1, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from E1 to E2. Check: our hero tightens the net by bringing the rook to C2.
With dungeon cunning, Centipede brings the king to E3; then with a steady hand, our hero brings the king to F5. Centipede's king advances from E3 to D3.
our hero advances the rook from C2 to C6, and centipede sets the king on E3, watching every square. Check: our hero tightens the net by bringing the rook to E6.
From the dark, Centipede pushes the king to D3. our hero gives check with the rook on D6.
Centipede answers by moving the king from D3 to E3; then our hero slides the king across the board, from F5 to E5. With dungeon cunning, Centipede brings the king to F2, and right after that with a steady hand, our hero brings the king to F4.
Centipede's king advances from F2 to E2. our hero advances the king from F4 to G3, while centipede sets the king on F1, watching every square.
Without hurry or fear, our hero places the king on H2, and from the dark, Centipede pushes the king to F2. our hero's king takes H3, leaving H2 behind.
Centipede answers by moving the king from F2 to E1, and right after that our hero slides the king across the board, from H3 to G2. With dungeon cunning, Centipede brings the king to E2; then with a steady hand, our hero brings the king to G3.
Centipede's king advances from E2 to F1. our hero advances the king from G3 to H2, and centipede sets the king on E2, watching every square.
our hero gives check with the rook on E6.
From the dark, Centipede pushes the king to D1. From D6, our hero's rook forces Centipede to defend.
Centipede answers by moving the king from D1 to C2. Check: our hero tightens the net by bringing the rook to C6.
With dungeon cunning, Centipede brings the king to B3. our hero gives check with the rook on B6.
Centipede's king advances from B3 to C2. From B2, our hero's rook forces Centipede to defend.
Centipede's king falls on B2 and tears the rook from our hero.
Neither our hero nor Centipede claims victory. A draw on the board.