Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's queen lands on D5 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Bat pushes the king to E7, while our hero's pawn takes A3, leaving A2 behind.

Bat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Bat brings the rook to H7.

our hero claims the enemy pawn by landing on E4.

Bat's king advances from F7 to E6. our hero captures the pawn on D5 and leaves Bat in check.

Bat sets the king on E7, watching every square, while without hurry or fear, our hero places the knight on F3. From the dark, Bat pushes the pawn to B5, and our hero's knight takes G5, leaving F3 behind.

Bat answers by moving the rook from H7 to G7, while our hero slides the knight across the board, from G5 to E4. Bat's rook falls on G2 and tears the pawn from our hero.

our hero captures the enemy pawn: the knight leaps from E4 to D6.

Bat gives check with the rook on G1.

our hero advances the king from E1 to F2, and right after that bat sets the rook on D1, watching every square. our hero captures the enemy knight: the knight leaps from D6 to B7.

From the dark, Bat pushes the rook to D2. From D6, our hero's pawn forces Bat to defend.

Bat answers by moving the king from E7 to F8, and our hero slides the pawn across the board, from D6 to D7. With dungeon cunning, Bat brings the king to G7.

our hero's pawn crowns on D8 and becomes a queen.

Bat's rook advances from D2 to D5. our hero captures the enemy rook: the queen leaps from D8 to D5.

Bat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on E5.

From the dark, Bat pushes the pawn to A5. our hero captures the pawn on C5 and leaves Bat in check.

Bat answers by moving the king from F8 to G8. our hero claims the enemy pawn by landing on B5.

With dungeon cunning, Bat brings the king to G7. our hero captures the enemy pawn: the queen leaps from B5 to A5.

Bat's king advances from G7 to G8. our hero claims the enemy pawn by landing on A4.

Bat sets the king on G7, watching every square, and without hurry or fear, our hero places the knight on C5. From the dark, Bat pushes the king to H8, while our hero's knight takes D3, leaving C5 behind.

Bat answers by moving the king from H8 to G8, and our hero slides the knight across the board, from D3 to E1. With dungeon cunning, Bat brings the king to G7.

With a steady hand, our hero brings the rook to B1, and right after that bat's king advances from G7 to G8. our hero advances the rook from B1 to B7; then bat sets the king on H8, watching every square.

And it is checkmate: our hero ends the game on A8.