Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's king lands on D1 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on B3.

With dungeon cunning, Slug brings the king to D7. From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug moves the bishop from E4 to C2 and topples our hero's pawn.

our hero advances the pawn from D2 to D3, while slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the bishop on D2.

From the dark, Slug pushes the king to E8; then our hero's bishop takes C1, leaving D2 behind. Slug advances to B3 and claims our pawn.

our hero slides the bishop across the board, from C1 to A3, and with dungeon cunning, Slug brings the bishop to D1. A clean strike: our hero's king topples the bishop on D1.

Slug's king advances from E8 to E7. our hero advances the pawn from E2 to E3, and slug sets the pawn on G3, watching every square.

A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Slug pushes the king to E8, and right after that our hero's pawn takes G4, leaving G3 behind. Slug answers by moving the pawn from B5 to B4.

A clean strike: our hero's pawn topples the pawn on B4.

With dungeon cunning, Slug brings the king to F7. From B4 to C5, our hero's pawn swallows Slug's pawn.

Slug's pawn advances from D6 to D5. A clean strike: our hero's pawn topples the pawn on B6.

Slug sets the pawn on D4, watching every square, and right after that without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the pawn to F5.

A clean strike: our hero's pawn topples the pawn on D4.

Slug advances to G4 and claims our pawn.

Promotion: on B8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the pawn to G3. A clean strike: our hero's queen topples the pawn on G3.

Slug's king advances from F7 to F6. From H4, our hero's queen forces Slug to defend.

Slug sets the king on E6, watching every square; then without hurry or fear, our hero places the bishop on B4. From the dark, Slug pushes the king to D5, and right after that our hero's bishop takes A5, leaving B4 behind.

Slug answers by moving the king from D5 to E6; then our hero slides the queen across the board, from H4 to F4. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the queen to E4, and slug's king advances from D7 to C8. our hero advances the pawn from D4 to D5, while slug sets the king on B7, watching every square.

From D6, our hero's pawn forces Slug to defend.

From the dark, Slug pushes the king to B8; then our hero's pawn takes D7, leaving D6 behind. Slug answers by moving the king from B8 to A7.

Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to A6. From A8, our hero's queen forces Slug to defend.

Slug's king advances from A6 to B5. our hero advances the bishop from A5 to C7, and slug sets the king on C5, watching every square.

our hero gives check with the pawn on D4.

From the dark, Slug pushes the king to B5, and right after that our hero's pawn takes D5, leaving D4 behind. Slug answers by moving the king from B5 to C5; then our hero slides the pawn across the board, from D5 to D6.

With dungeon cunning, Slug brings the king to B5. With a steady hand, our hero brings the pawn to D7, and slug's king advances from B5 to C5.

Promotion: on D8, our hero turns a pawn into a queen.

Slug sets the king on B5, watching every square. Check: our hero tightens the net by bringing the queen to B1.

From the dark, Slug pushes the king to C5; then our hero's king takes D2, leaving D1 behind. Slug answers by moving the king from C5 to C4, and right after that our hero slides the knight across the board, from G1 to F3.

With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the bishop to A5, while slug's king advances from C5 to C4.

our hero gives check with the queen on A6.

Slug sets the king on C5, watching every square; then without hurry or fear, our hero places the queen on D7.

Draw. The dungeon keeps the names of our hero and Slug.