Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's bishop lands on D2 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Spider brings the knight to D2. our hero captures the enemy knight: the bishop leaps from C1 to D2.

Spider's king advances from E8 to F8. our hero claims the enemy pawn by landing on E3.

Spider sets the pawn on A5, watching every square, and without hurry or fear, our hero places the bishop on A7. From the dark, Spider pushes the knight to D7, while our hero's pawn takes C4, leaving C3 behind.

Spider answers by moving the king from F8 to F7, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Spider brings the knight to B6.

our hero claims the enemy knight by landing on B6.

Spider's pawn falls on B6 and tears the bishop from our hero.

our hero advances the pawn from H2 to H4; then spider sets the pawn on A3, watching every square. Without hurry or fear, our hero places the pawn on B3.

From the dark, Spider pushes the pawn to E6, and our hero's pawn takes E3, leaving E2 behind. Spider answers by moving the king from F7 to G6, while our hero slides the pawn across the board, from F2 to F4.

Spider's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E3 to F4.

Spider's king advances from G6 to H6. our hero advances the king from E1 to E2, and right after that spider sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to G8, while our hero's king takes E4, leaving E3 behind.

Spider answers by moving the pawn from E6 to E5. our hero captures the enemy pawn: the king leaps from E4 to E5.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to F5, and right after that spider's king advances from F7 to E7.

our hero advances the king from F5 to G6; then spider sets the pawn on A4, watching every square. our hero claims the enemy pawn by landing on A4.

From the dark, Spider pushes the king to E8, and our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Spider brings the king to G8. With a steady hand, our hero brings the pawn to F5; then spider's pawn advances from B6 to B5.

our hero claims the enemy pawn by landing on B5.

Spider sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on B6. From the dark, Spider pushes the king to G8, while our hero's pawn takes B7, leaving B6 behind.

Spider answers by moving the king from G8 to F8, and our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Spider brings the king to E8.

our hero's pawn crowns on B8 and becomes a queen.

Spider's king advances from E8 to D7. Check: our hero tightens the net by bringing the queen to B5.

Spider sets the king on D6, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the king to C7, and our hero's pawn takes C5, leaving C4 behind.

Spider answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to D8.

And it is checkmate: our hero ends the game on B8.