Battle chronicle
The duel begins: our hero against Pit Spider on floor 9.
our hero's king lands on E3 and defeats Pit Spider's rook!
Checkmate! our hero topples Pit Spider and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the knight on F3. From the dark, Pit Spider pushes the bishop to F7. our hero claims the enemy pawn by landing on G5.
Pit Spider answers by moving the bishop from F7 to B3, and our hero slides the knight across the board, from G5 to F3. With dungeon cunning, Pit Spider brings the bishop to E6.
With a steady hand, our hero brings the knight to E5. Pit Spider's rook reaches E4 and threatens our hero's king.
our hero advances the king from E1 to D2; then pit Spider sets the rook on E3, watching every square. our hero claims the enemy rook by landing on E3.
From the dark, Pit Spider pushes the king to D8. our hero captures the enemy pawn: the knight leaps from E5 to G6.
Pit Spider answers by moving the pawn from A4 to A3, while our hero slides the knight across the board, from G6 to F4. With dungeon cunning, Pit Spider brings the bishop to F7.
With a steady hand, our hero brings the king to E4; then pit Spider's pawn advances from B7 to B5. our hero advances the king from E4 to E5, and right after that pit Spider sets the pawn on B3, watching every square.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
In that instant, Backstab: one of Pit Spider's pieces vanishes without a trace.
Check from Pit Spider: the pawn plants itself on D6.
our hero claims the enemy pawn by landing on D6.
Pit Spider answers by moving the rook from C7 to B7; then our hero slides the rook across the board, from A1 to C1. With dungeon cunning, Pit Spider brings the pawn to H4.
our hero claims the enemy pawn by landing on C5.
Pit Spider's bishop falls on B3 and tears the pawn from our hero.
our hero advances the king from D6 to C6, while pit Spider sets the king on E7, watching every square. our hero claims the enemy rook by landing on B7.
From the dark, Pit Spider pushes the bishop to A4. our hero's king takes B6, leaving B7 behind, while pit Spider answers by moving the bishop from A4 to C2.
our hero claims the enemy bishop by landing on C2.
With dungeon cunning, Pit Spider brings the king to D7. our hero captures the enemy pawn: the king leaps from B6 to B5.
Pit Spider's king advances from D7 to D8, and right after that our hero advances the rook from C2 to H2. Pit Spider sets the king on E8, watching every square.
our hero captures the enemy pawn: the rook leaps from H2 to H4.
From the dark, Pit Spider pushes the king to F7. our hero's king takes C5, leaving B5 behind, and pit Spider answers by moving the king from F7 to E8.
our hero slides the king across the board, from C5 to C6. With dungeon cunning, Pit Spider brings the king to F8. From H8, our hero's rook forces Pit Spider to defend.
Pit Spider's king advances from F8 to G7; then our hero advances the rook from H8 to A8. Pit Spider sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on D6, and from the dark, Pit Spider pushes the king to G7. our hero's king takes E5, leaving D6 behind, while pit Spider answers by moving the king from G7 to H6.
our hero slides the king across the board, from E5 to F5. With dungeon cunning, Pit Spider brings the king to H7; then with a steady hand, our hero brings the king to G5.
Pit Spider's king advances from H7 to G7. From A7, our hero's rook forces Pit Spider to defend.
Pit Spider sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G6, while from the dark, Pit Spider pushes the king to H8.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 34 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 20 / 1
- First capture
- move 1
- Skills used
- 1
Floor 9 statistics
Against Pit Spider, heroes have won 45% of 186 finished games (84 wins, 56 losses, 46 draws). Average length: 46 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 69% of the games on this floor.