Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from C4 to B5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D8; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from F2 to F3.

Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

Rat's pawn advances from E7 to E5. our hero advances the king from E1 to E2, and rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the knight from D7 to B6. A clean strike: our hero's pawn topples the pawn on C4.

Rat captures the pawn on C4 and puts our hero in check.

With a steady hand, our hero brings the king to D3, and rat's knight advances from C4 to D6. our hero advances the king from D3 to E3, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to A4; then our hero's king takes C3, leaving D3 behind.

Check from Rat: the knight plants itself on B5.

our hero slides the king across the board, from C3 to C4, and with dungeon cunning, Rat brings the king to F6. A clean strike: our hero's king topples the knight on B5.

Rat's king advances from F6 to G7. From B5 to C5, our hero's king swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes C4, leaving C2 behind.

Rat's pawn reaches C6 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on C6.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to C5, and rat's king advances from E6 to F6.

our hero advances the king from C5 to D5, while rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to F6; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F6 to G5, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to F6. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from F6 to F7. From E6, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square. By taking the pawn on E5, our hero drives Rat into check.

From the dark, Rat pushes the king to F7, and right after that our hero's king takes D6, leaving D5 behind. Rat answers by moving the pawn from G6 to G5.

A clean strike: our hero's queen topples the pawn on G5.

With dungeon cunning, Rat brings the king to F8. Check: our hero tightens the net by bringing the queen to F6.

Rat's king advances from F8 to G8. our hero advances the king from D6 to E6, while rat sets the king on H7, watching every square.

From F5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6; then our hero's king takes F6, leaving E6 behind.

The duel ends in a draw: our hero and Rat withdraw.