Battle chronicle

The duel begins: our hero against Spider on floor 3.

A cruel blow: Spider's king captures our hero's queen on G8.

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

With dungeon cunning, Spider brings the pawn to C2. With a steady hand, our hero brings the knight to F3, and right after that spider's knight advances from F6 to G4.

our hero captures the enemy pawn: the knight leaps from F3 to E5.

Spider sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the pawn to A5.

our hero captures the enemy knight: the pawn leaps from H3 to G4.

Spider answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Spider brings the knight to H5.

our hero captures the enemy pawn: the knight leaps from E5 to C6.

Spider's pawn advances from E7 to E6. our hero claims the enemy pawn by landing on A5.

Spider sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to E8, while our hero's pawn takes G7, leaving G6 behind.

Spider answers by moving the king from E8 to F7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Spider's king captures our hero's queen on G8.

With a steady hand, our hero brings the pawn to E4, and right after that spider's knight advances from H5 to G3. our hero advances the king from E1 to F2; then spider sets the knight on H5, watching every square.

Without hurry or fear, our hero places the knight on C4. From the dark, Spider pushes the knight to G7, and our hero's knight takes E3, leaving C4 behind.

Spider answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on C2.

With dungeon cunning, Spider brings the knight to E8. With a steady hand, our hero brings the pawn to B4.

A cruel blow: Spider's pawn captures our hero's pawn on B3.

our hero advances the knight from C2 to A1, and right after that spider sets the king on F8, watching every square. our hero captures the enemy pawn: the knight leaps from A1 to B3.

From the dark, Spider pushes the knight to C7, while our hero's king takes F3, leaving F2 behind. Spider answers by moving the king from F8 to G7, and our hero slides the bishop across the board, from C1 to D2.

With dungeon cunning, Spider brings the knight to E6. With a steady hand, our hero brings the bishop to E1, and right after that spider's knight advances from E6 to C5.

our hero advances the bishop from E1 to G3; then spider sets the king on G8, watching every square. our hero claims the enemy knight by landing on C5.

From the dark, Spider pushes the king to H8. our hero captures the pawn on E5 and leaves Spider in check.

Spider answers by moving the king from H8 to G8, while our hero slides the bishop across the board, from E5 to D6. With dungeon cunning, Spider brings the king to F7.

With a steady hand, our hero brings the pawn to E5; then spider's king advances from F7 to G6. our hero advances the pawn from E5 to E6, and right after that spider sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Spider pushes the king to F6. our hero's pawn crowns on E8 and becomes a queen.

Spider answers by moving the king from F6 to G7. Check: our hero tightens the net by bringing the knight to E6.

With dungeon cunning, Spider brings the king to F6. With a steady hand, our hero brings the knight to D4, and right after that spider's king advances from F6 to G7.

our hero advances the pawn from E2 to E4; then spider sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Spider pushes the king to G7, and our hero's pawn takes E6, leaving E5 behind. Spider answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Spider brings the king to H6. Check: our hero tightens the net by bringing the queen to H8.

Spider's king advances from H6 to G5. our hero's pawn crowns on E8 and becomes a queen.

Draw. The dungeon keeps the names of our hero and Spider.